Download link: https://www.nexusmods.com/site/mods/738?tab=files
Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS-G Frame Generation (nvngx_dlssg).
License: GNU General Public License v3.0
Installation instructions are the exact same. You can keep using video guides. Moving to Nexus Mods is to make my life easier.
Has anyone made it work with the mod?
First of all, thanks for this! :)
My only problem is that Cyberpunk crashes on launch with this mod and HDR enabled (in game, with Windows AutoHDR it works fine).
I hope it gets fixed in future releases.
Tanks for the mod..i tested in games works great on Cyberpunk 2077, Spiderman Miles Morales, Spiderman Remaster, Ratchet & Crank, and the Witcher..
The game crashes when the mod is active, framegen enabled in the witcher 3 and you move the mouse really fast.
First happened when I mistakenly pushed the mouse away.
Could not replicate the same problem in Cyberpunk.
Yt vid: https://youtu.be/nl49039XchA
dlssg-to-fsr3 ver: v0.3
Crash when gpu at 100% usage, ui seems to follow motion vector. On 3080 with driver 537.58 and 546.33.
Other than that its pretty damn good, keep it up!
I tried the mod on hogwarts legacy, everything works until you reach the game menu and enable FG.
I used the version with DLSSTweaks, as the normal one doesn't work on EU games. Installed everything in the main binary file in the Phoenix folder. Thank you for your work, it is greatly appreciated by the community.
UPDATE 19/12/2023: I had to reopen the reporting ticket, after playing for some time the mod causes a crash in the nvidia drivers, and no errors are reported in the logs. This happens with both the traditional method (nvngx.dll) and the DLSSTweaks method.
OLD: MSI Afterburner and RTSS was causing game crash with this mod, Now everything works as expected.
Don't use VSYNC and DLSS Sharpening.
If the game keeps crashing when enabling FG, go to %localappdata% and here you should find the Hogwarts Legacy folder, inside this look for WindowsNoEditor and delete it, this restores the game options to default.
Both zip files works, with DLSSTweaks and without DLSSTweaks (0.41 and 0.5).
https://ibb.co/2Fr20dg
https://ibb.co/4PxjRVk
How to install FSR 3.0 on Witcher 3? I tried to install but nothing worked, maybe I'm just throwing the files in the wrong place?
Hi,
I really wanna use fsr 3 but I own an AMD rx6600 card. Any possibility of getting this work?
When using the mod combined with DLSSTweaks, the game crashes as soon as Frame Generation is enabled from the menu.
Info about my PC specs:
DxDiag.txt
CP2077 works but without Reflex.
Hello i downloaded the zip file over "master"..
And i need instructions to generate those mentioned dlls files in the readme text file.
As far as i could understand i need to use cmake and install visual studio. I did that ive installed vs lastest version and i am using cmake gui. But is providing me an error over "CMake Error at source/maindll/CMakeLists.txt:104 (find_package):
Could not find a package configuration file provided by "spdlog" with any
of the following names:
spdlogConfig.cmake
spdlog-config.cmake
Add the installation prefix of "spdlog" to CMAKE_PREFIX_PATH or set
"spdlog_DIR" to a directory containing one of the above files. If "spdlog"
provides a separate development package or SDK, be sure it has been
installed.
Configuring incomplete, errors occurred!"
If someone can provide the dlls files mentioned could be easier for me since i am not skilled over this , thanks!
If I open the Nvidia control panel V-Sync the Game (Cyberpunk 2077) will so LAG and VRR also not working
I disable the Nvidia control panel V-Sync, the game will not lag again and also VRR is not not working
Hello,
I've managed to load up Frame Generation(or well at least the toggle) into Portal Prelude RTX (Streamline game that uses DXVK) using the dlsstweaks method, i guess any streamline game will support this kind of injection?
Considering it uses DXVK but VK isn't fully supported can somebody with more expertise try this game out too?
With framegen off in a room i was having 55fps but with it on i was jumping to 90-100 (and ingame console doesn't reflect this fps growth)
I suspect the frames aren't exactly interpolated but in some sort they're being duplicated but they're behind 1fps, it feels stuttery and moving objects at high speed leave a ghosting trail of their silhouette compared to cp2077 and tw3
I was just wondering if vk support is completely absent for now from fsr3.0(not officialy supported yet) or something else is at fault and catch the errors that are being thrown
This was an interesting experience i was surprised it even booted and not straight up crash (rtx 3070 150w laptop)
As title says, just posting it for make things more easy to you guys.
This mod only works on games who have frame generation on the code.
Title. The input lag seems to decrease when lowering the fps limit, but there still is a little of it. Really, any way to limit FPS seems to introduce input lag. Disabling RTSS seems to fix this. Possibly VSync also does that.
Also, question, does this work with ReShade?
I don't really know how to explain this, but seems i have sensitive eyes and i feel that something wrong with smoothness in Borderless Window mode. It looks like you have 60FPS but in gameplay feels it like not. And this is not about input lag. I trying in Cyberpunk and Robocop with v-sync on in Nvidia Control Panel on 60HZ monitor, i have stable 60FPS and after day o testing i certainly sure that is Full Screen mode Frame Generation works smoother. I dont think this placebo.
Doesn't work in Cyberpunk2077.
I am on game version 2.1, gpu is rtx 2060, driver 546.33, HAGS enabled. The "DLSS Frame Generation" switch is grayed out and not available.
There is no such file as nvngx.dll in that game by default
With the first two tries on starfield, it crashes when trying to start the game, even when in game you try to enable frame gen.
Forced vsync through the nvidia control panel
As stated in the title, it doesn't work on GTX series cards (only speaking about 10 and 16 series, don't expect anything from older gens).
Is it possible to make it work on them, or is that like driving against a titanium wall?
I tried everything, I have Hardware-accelerated GPU scheduling activated, vsync ON from the Nvidia control panel, OFF in game, the latest drivers as of 12/18/23 which are 546.33, even with EnableNvidiaSigOverride, but it is still grayed out, I installed TweakedDLSS and made the configuration from Notepad++, removing ";", I left the two DLLs in the root folder of the game and it still won't let me enable it. Something strange is that I don't have any message when I start the game, so I suspect it's my fault, but I tried everything they say in the previous posts, any help would be more than appreciated. And likewise, thank you for the work and dedication to make this mod.'
My GPU is: RTX 3060 TI MSI GAMING X TRIO.
IN GAME SETTINGS
REGEDIT HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global
REGEDIT HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Services\nvlddmkm
The Nvidia Reflex option gets greyed out, I can't turn it on. The input lag is pretty bad in this game without Reflex. It's jarring to get more FPS and have the game feel much worse.
VRR doesn't work on cyberpunk 2077 on RTX 3080
HDR won't be supported any time soon. Don't use it.
Why? Because I don't own an HDR-capable monitor to test with.
edit:
Testing is appreciated but ultimately I need a plethora of developer tools to debug games locally. Think Microsoft PIX, Nsight, Visual Studio, et cetera...
No message box warning on game startup, dbghelp.dll can't be deleted while the game is running(as far as I understand it's hooked).
I tried to follow the instruction, but nothing gets to work. I don't see FSR3 in the game.
I tried to put dbghelp.dll & dlssg_to_fsr3_amd_is_better.dll in ARK Survival Ascended\ShooterGame\Binaries\Win64
But no popup, nothing changed at all.
Am I missing anything ?
Most games that have DLSS framegen seem to be UE4/5 games and the way the plugins are handled in those are kind of different. Some games have the dbghelp.dll in the plugins folder while others will have it missing straight up as they are probably wrapped up with someone else.
The games I've tried so far are Returnal, Remnant 2, Robocop, Lords of the Fallen, Atomic Heart, Hogwarts Legacy. And I've tried deploying it in the plugins folder as well as the main folder where Game.exe resides.
Lords of the Fallen has Easy Anti Cheat, so it flags up the modded dbghelp.dll file but I'd imagine even if it didn't, it wouldn't work.
Either ways deploying it in Unreal Engine games doesn't seem to work, unless someone has figured out a way to do it?
Edit: I should add I'm not using dlsstweaks, maybe I should try with that.
I don't find dbghelp.dll but i try however to copy the 2 files in:
Jedi Survivor\Engine\Plugins\Runtime\Nvidia\DLSS\Binaries\ThirdParty\Win64
Jedi Survivor\Engine\Plugins\Runtime\Nvidia\Streamline\Binaries\ThirdParty\Win64
Jedi Survivor\SwGame\Binaries\Win64
Probably the Dll don't hook up without the dbghelp.dll and so it's useless to try?
Thanks
Greetings @Nukem9 !
I just try it in Cyberpunk 2077. It looks like work, but v-sync is disabled and greyed out. It most probably hardlock, because game think i using DLSS Frame Generation.
But like i know AMD FSR 3.0 Frame Generation NEED V-Sync for smooth gameplay. Otherwise i don't know reason of micro stutters.
Alan wake 2 crashes when frame generation is enabled on RTX 3070.
Hello there,
Thanks for the open project, I am wondering if DLSSG to XeSS is also possible? https://github.com/intel/xess
Dlsstweaks.ini
When active ray reconstruction the game crash
Noticed when you drive around. the bottom quarter of the screen chops up and shows double of things. Only while FG is enabled, so this must be a bug.
dbghelp.dll is in thsi folder - Immortals of Aveum\x64\Windows\Engine\Binaries\ThirdParty\DbgHelp. Do i replace here?
what are the chances of my video card dying from this?
Frame generation requires a few steps to set things up correctly:
This will result in screen tearing. To restore vertical sync and keep frame generation working properly, open Nvidia Control Panel, navigate to "Manage 3D settings", and enable "Vertical sync" for your specific game.
Old framerate limiters don't work correctly. Check if they explicitly support frame generation first.
The hud of the game is interpolated and cause a lot of artifacts.
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