o3de / o3de.org Goto Github PK
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License: Other
The O3DE website
License: Other
Link: https://o3deorg.netlify.app/docs/release-notes/
The page breaks the left menu's layout when their window is resized below around 60% of their original width on 1920x1080 resolution and completely vanish when their window is resized below around 30% of its original width on 1920x1080 resolution. This may be a substantial issue on mobile devices such as tablets or phones.
Link: https://o3deorg.netlify.app/docs/welcome-guide/setup/requirements/
Note in the "Minimum hardware requirements" section mentions Setup Assistant which is not included as of build: main-spectra-windows-all-11
Text excerpt:
Note If you select options to build the engine, editor, or tools in Setup Assistant, 14 GB RAM is required for compilation. Some advanced graphics features require a DirectX 12 or later compatible video card. Required free disk space is dependent on the options that you select when installing O3DE.
Link: https://o3deorg.netlify.app/docs/welcome-guide/get-started/workflows/editor-tour/
Lumberyard version 1.25 is mentioned as Open 3D Engine version 1.25, which may be by design, but it could be very confusing for new users when they would have to use some of the older guides/documentation for reference in the future.
Text excerpt:
Note Open 3D Engine version 1.25 introduced an updated interface. You will notice differences in the visual interface and user experience viewing this video while using O3DE 1.25 or later; however, the information in the video tutorial is still applicable to the fundamentals of using O3DE Editor.
Link to page:
https://o3deorg.netlify.app/docs/user-guide/testing/profiler/
Profiler Tutorial:
link to page:
https://o3deorg.netlify.app/docs/user-guide/tools/profiler/ui.md
Creating and Using Annotations:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/tools/profiler/annotations.md
Using Profiler for Networking:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/deadlink
Using the Profiler for CPU Usage:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/tools/profiler/cpu.md
Using Profiler for VRAM:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/tools/profiler/vram.md
Using GridHub:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/deadlink
The following links leads to a 404 page.
Links:
https://o3deorg.netlify.app/docs/
https://o3deorg.netlify.app/docs/welcome-guide/
https://o3deorg.netlify.app/docs/welcome-guide/setup/
https://o3deorg.netlify.app/docs/welcome-guide/get-started/
https://o3deorg.netlify.app/docs/welcome-guide/get-started/project-config/
https://o3deorg.netlify.app/docs/welcome-guide/get-started/project-config/creating-projects-manually/
https://o3deorg.netlify.app/docs/welcome-guide/get-started/workflows/
https://o3deorg.netlify.app/docs/welcome-guide/get-started/intro-game/
Listed pages break the left menu's layout when their window is resized below around 60% of their original width on 1920x1080 resolution and completely vanish when their window is resized below around 30% of its original width on 1920x1080 resolution. This may be a substantial issue on mobile devices such as tablets or phones.
Links:
https://o3deorg.netlify.app/docs/user-guide/
https://o3deorg.netlify.app/docs/user-guide/project-config/
https://o3deorg.netlify.app/docs/user-guide/project-config/tool/
https://o3deorg.netlify.app/docs/user-guide/build/
https://o3deorg.netlify.app/docs/user-guide/editor/
https://o3deorg.netlify.app/docs/user-guide/editor/viewport/
https://o3deorg.netlify.app/docs/user-guide/gems/
https://o3deorg.netlify.app/docs/user-guide/gems/reference/
https://o3deorg.netlify.app/docs/user-guide/gems/reference/chatplay/
https://o3deorg.netlify.app/docs/user-guide/gems/reference/vegetation/
https://o3deorg.netlify.app/docs/user-guide/gems/reference/vegetation/procedures/
https://o3deorg.netlify.app/docs/user-guide/gems/development/
https://o3deorg.netlify.app/docs/user-guide/gems/development/creating/
https://o3deorg.netlify.app/docs/user-guide/components/
https://o3deorg.netlify.app/docs/user-guide/components/reference/
https://o3deorg.netlify.app/docs/user-guide/components/reference/atom/
https://o3deorg.netlify.app/docs/user-guide/components/development/
https://o3deorg.netlify.app/docs/user-guide/engine/
https://o3deorg.netlify.app/docs/user-guide/engine/intro/
https://o3deorg.netlify.app/docs/user-guide/engine/memory/
https://o3deorg.netlify.app/docs/user-guide/engine/system-libraries/
https://o3deorg.netlify.app/docs/user-guide/engine/debugging/
https://o3deorg.netlify.app/docs/user-guide/engine/serialization/
https://o3deorg.netlify.app/docs/user-guide/assets/
https://o3deorg.netlify.app/docs/user-guide/assets/pipeline/
https://o3deorg.netlify.app/docs/user-guide/assets/fbx-settings/
https://o3deorg.netlify.app/docs/user-guide/assets/fbx-settings/import/
https://o3deorg.netlify.app/docs/user-guide/assets/builder/
https://o3deorg.netlify.app/docs/user-guide/interactivity/
https://o3deorg.netlify.app/docs/user-guide/interactivity/entities/
https://o3deorg.netlify.app/docs/user-guide/interactivity/navigation-and-pathfinding/
https://o3deorg.netlify.app/docs/user-guide/interactivity/physics/
https://o3deorg.netlify.app/docs/user-guide/interactivity/physics/nvidia-physx/
https://o3deorg.netlify.app/docs/user-guide/interactivity/physics/nvidia-physx/configuring/
https://o3deorg.netlify.app/docs/user-guide/interactivity/physics/nvidia-blast/
https://o3deorg.netlify.app/docs/user-guide/interactivity/physics/nvidia-cloth/
https://o3deorg.netlify.app/docs/user-guide/interactivity/prefabs/
https://o3deorg.netlify.app/docs/user-guide/interactivity/audio/
https://o3deorg.netlify.app/docs/user-guide/interactivity/audio/translation-layer/
https://o3deorg.netlify.app/docs/user-guide/interactivity/user-interface/
https://o3deorg.netlify.app/docs/user-guide/interactivity/user-interface/editor/
https://o3deorg.netlify.app/docs/user-guide/interactivity/user-interface/editor/components/
https://o3deorg.netlify.app/docs/user-guide/interactivity/user-interface/animating/
https://o3deorg.netlify.app/docs/user-guide/interactivity/user-interface/animating/tweener-system/
https://o3deorg.netlify.app/docs/user-guide/interactivity/user-interface/animating/animation-editor/
https://o3deorg.netlify.app/docs/user-guide/interactivity/user-interface/fonts/
https://o3deorg.netlify.app/docs/user-guide/scripting/
https://o3deorg.netlify.app/docs/user-guide/scripting/lua/
https://o3deorg.netlify.app/docs/user-guide/scripting/script-canvas/
https://o3deorg.netlify.app/docs/user-guide/scripting/script-canvas/development/
https://o3deorg.netlify.app/docs/user-guide/scripting/script-events/
https://o3deorg.netlify.app/docs/user-guide/visualization/
https://o3deorg.netlify.app/docs/user-guide/visualization/animation/
https://o3deorg.netlify.app/docs/user-guide/visualization/animation/animation-editor/
https://o3deorg.netlify.app/docs/user-guide/visualization/animation/character-editor/
https://o3deorg.netlify.app/docs/user-guide/visualization/cameras/
https://o3deorg.netlify.app/docs/user-guide/visualization/environments/
https://o3deorg.netlify.app/docs/user-guide/visualization/rendering/
https://o3deorg.netlify.app/docs/user-guide/visualization/rendering/shaders/
https://o3deorg.netlify.app/docs/user-guide/visualization/cinematics/
https://o3deorg.netlify.app/docs/user-guide/visualization/cinematics/track-view/
https://o3deorg.netlify.app/docs/user-guide/networking/
https://o3deorg.netlify.app/docs/user-guide/cloud/
https://o3deorg.netlify.app/docs/user-guide/cloud/aws/
https://o3deorg.netlify.app/docs/user-guide/cloud/aws/core/
https://o3deorg.netlify.app/docs/user-guide/testing/
https://o3deorg.netlify.app/docs/user-guide/testing/profiler/
https://o3deorg.netlify.app/docs/user-guide/localization/
https://o3deorg.netlify.app/docs/user-guide/platforms/android/
https://o3deorg.netlify.app/docs/user-guide/platforms/ios/
https://o3deorg.netlify.app/docs/user-guide/platforms/linux/
https://o3deorg.netlify.app/docs/user-guide/platforms/macos/
https://o3deorg.netlify.app/docs/user-guide/packaging/
https://o3deorg.netlify.app/docs/user-guide/packaging/asset-bundler/
https://o3deorg.netlify.app/docs/user-guide/packaging/asset-bundler/verifying-bundles/
https://o3deorg.netlify.app/docs/user-guide/appendix/
https://o3deorg.netlify.app/docs/user-guide/appendix/cvars/
Listed pages break the left menu's layout when their window is resized below around 60% of their original width on 1920x1080 resolution and completely vanish when their window is resized below around 30% of its original width on 1920x1080 resolution. This may be a substantial issue on mobile devices such as tablets or phones.
Links:
https://o3deorg.netlify.app/docs/contributing/
https://o3deorg.netlify.app/docs/contributing/to-code/
https://o3deorg.netlify.app/docs/contributing/to-code/atom/
https://o3deorg.netlify.app/docs/contributing/to-docs/
Listed pages break the left menu's layout when their window is resized below around 60% of their original width on 1920x1080 resolution and completely vanish when their window is resized below around 30% of its original width on 1920x1080 resolution. This may be a substantial issue on mobile devices such as tablets or phones.
Link: https://o3deorg.netlify.app/docs/user-guide/build/configure-and-build/
The following links lead to a missing page:
Configure and Build:
Deploy a O3DE multiplayer project's server on Linux.
(https://o3deorg.netlify.app/docs/user-guide/build/configure-and-build/linux-build-lumberyard-executable.md)
Settings Reference:
asset processor
(https://o3deorg.netlify.app/docs/user-guide/assets/pipeline/intro)
Link: https://o3deorg.netlify.app/docs/user-guide/
Distinct chapters (e.g. Editor, Gems, Components) should be a collapsible menu, as due to a large amount of content within the O3DE User guide it's not easily navigable. This is not a problem at the moment with the other sections, but could become one in the future as more content is being added into them.
Links:
https://o3deorg.netlify.app/docs/api/
https://o3deorg.netlify.app/docs/api/frameworks/
https://o3deorg.netlify.app/docs/api/gems/
Listed pages break the left menu's layout when their window is resized below around 60% of their original width on 1920x1080 resolution and completely vanish when their window is resized below around 30% of its original width on 1920x1080 resolution. This may be a substantial issue on mobile devices such as tablets or phones.
Link to page:
https://o3deorg.netlify.app/docs/user-guide/visualization/animation/animation-editor/creating-blend-trees/
About State Machines:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/deadlink#understanding-state-machines
The following link leads to a 404 page.
O3DE User Guide:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/
Animation:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/visualization/animation/
Animation Editor:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/visualization/animation/animation-editor/
Character Editor:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/visualization/animation/character-editor/
Pages have no information of any kind, including the Preview window.
Link: https://o3deorg.netlify.app/docs/welcome-guide/get-started/workflows/create-intro/
The following links lead to missing pages:
Introduction to the O3DE Editor
(https://o3deorg.netlify.app/docs/welcome-guide/get-started/workflows/create-intro/wg-editor.md)
Tools available in Open 3D Engine
(https://o3deorg.netlify.app/docs/welcome-guide/get-started/workflows/create-intro/wg-tools.md)
(Work as an artist section):
O3DE Editor
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Asset Pipeline
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Component Entity System
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Component Reference
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Emotion FX Animation Editor
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
FBX Settings Tool
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Gem Library
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Cinematics and the Track View Editor
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Shaders and Materials
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Terrain and Environment
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Vegetation Editor
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
(Work as a designer section):
O3DE Editor
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Asset Pipeline
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Component Entity System
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Component Reference
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Gem Library
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Script Canvas
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Lua Editor
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
AI Navigation
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Audio Controls Editor
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Emotion FX Animation Editor
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Cloud Canvas
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
UI Editor
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
(Work as a game engineer section):
O3DE Editor
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Programming Concepts
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Gems
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Component Entity System
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Component Reference
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Programmer’s Guide to Entities and Components
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Emotion FX Animation Editor
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Script Canvas
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Lua Editor
(https://o3deorg.netlify.app/docs/user-guide/deadlink)
Link: https://o3deorg.netlify.app/docs/user-guide/
The following link leads to a 404 page:
Atom physically based renderer
(https://o3deorg.netlify.app/docs/user-guide/atom-guide)
Link: https://o3deorg.netlify.app/docs/welcome-guide/get-started/workflows/create-intro/
The following links on the page lead to the Lumberyard material:
(Starting the Journey section):
Learn O3DE in 20 Minutes
(https://www.youtube.com/watch?v=E1NgI8urJ7o)
Set Up Open 3D Engine
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-setting-up.html)
Creating a Controllable Entity
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-written-basics-of-motion-overview.html)
Basics of Motion
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-game-engine-101.html)
(Work as an artist section):
Import Assets into O3DE
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-importing-assets.html)
Animation System and Emotion FX
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-animation-intro.html)
Lighting
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-lighting.html)
(Work as a designer section):
Creating a Controllable Entity
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-written-basics-of-motion-overview.html)
Script Canvas
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-script-canvas-intro.html)
Basics of Motion
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-game-engine-101.html)
Working with Slices
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-slices.html)
Simulate Physics
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-physics.html)
Modify Terrain
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-terrain.html)
Import Assets into O3DE
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-importing-assets.html)
Animation System and Emotion FX
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-animation-intro.html)
(Work as a game engineer section):
Creating a Controllable Entity
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-written-basics-of-motion-overview.html)
Import Assets into O3DE
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-importing-assets.html)
Script Canvas
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-script-canvas-intro.html)
Working with Slices
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-slices.html)
Working with Gems
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-gems.html)
Simulate Physics
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-physics.html)
Animation System and Emotion FX
(https://docs.aws.amazon.com/lumberyard/latest/tutorials/tutorials-animation-intro.html)
Link: https://o3deorg.netlify.app/docs/welcome-guide/get-started/workflows/editor-tour/
Video linked on the page redirects to an unavailable video (https://www.youtube.com/watch?v=https%3A%2F%2Fwww).
Please refer to the attached image:
Link to page:
https://o3deorg.netlify.app/docs/learning-guide/tutorials/packaging/tutorial-release/
Starter Game Project:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/deadlink
Asset Bundler concepts and terminology:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/packaging/asset-bundler/concepts/
Creating a Custom Asset Builder:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/tutorials/assets/custom-builder.md
Creating a Custom Asset Builder:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/tutorials/assets/custom-builder.md
Working with the Asset Pipeline and asset files:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/assets/intro.md
Programming with Gems:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/deadlink
Asset IDs and File Paths:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/assets/developers.md
The following links leads to a 404 page.
Link to the page: https://o3deorg.netlify.app/docs/tools-ui/component-library/uidev-scrollbar-component/
Lumberyard version 1.26 is mentioned as Open 3D Engine version 1.26, which may be by design, but it could be very confusing for new users when they would have to use some of the older guides/documentation for reference in the future.
Text excerpt:
"Additionally, in 1.26, you can apply a dark style to the scrollbar to make it more visible on light backgrounds."
What exactly the path of the "asset root" is? e.g. relative to the Atom Gem's "Assets" folders
Originally posted by @chanmosq in #28 (comment)
Link: https://o3deorg.netlify.app/docs/welcome-guide/get-started/workflows/editor-tour/
Issue#1
Provided screenshot shows Lumberyard Editor window and the references marked on it do not match the description
The screenshot provided in "The O3DE Editor default layout" section shows the interface of the Lumberyard Editor Beta and the references on it are marked "A, B, C, D, E, F, G" instead of
"1. Perspective (corresponds to A on the screenshot)
Note: The description should be reworked regardless of the change of the provided screenshot. A, B, C, D, E, F, G markings are clear but they should be referenced by these symbols in the description to make it more easily readable.
Issue#2
The image displaying mouse and WASD keys is missing other listed keys/actions
On the image under the "Navigating the O3DE Perspective viewport" there are W, A, S, D keys, and mouse shown. Beneath the image there is a list of controls in the Editor:
W - Move forward.
S - Move backward.
A - Move left.
D - Move right.
Q - Move down.
E - Move up.
Z - Focus on selected.
Right mouse + drag - Rotate view, known as mouselook in most games.
Mouse wheel scroll - Zoom view.
Middle mouse + drag - Pan view.
Left mouse - Select entity.
Left mouse + drag - Area select entities.
It feels intuitive to include all keys and actions present (actions could be represented by arrows drawn on the mouse image and e.g. filling a button with color to represent holding it) in the controls
on the image itself.
Issue#3
Movement preferences screenshot displays deprecated Global Preferences window
The first screenshot listed under the "Movement preferences" section shows an old Global Preferences window and options listed within it are different from the current ones as of build: main-spectra-windows-all-11
Link to page: https://o3deorg.netlify.app/docs/tools-ui/component-library/
"UI component library" does not include information in following widgets that are present in AmazonQtControlGallery:
Link: https://o3deorg.netlify.app/docs/api/gems/
The CMakeLists.txt (https://o3deorg.netlify.app/docs/api/gems/CMakeLists.txt) redirects to a 404 page.
Link: https://o3deorg.netlify.app/docs/welcome-guide/community-support/
The following links on the page lead to the Lumberyard material:
Getting Started with Open 3D Engine
(https://aws.amazon.com/lumberyard/videos/)
Open 3D Engine on YouTube
(https://www.youtube.com/channel/UCIpwO-VpFfyZcA9h2UnIrUQ/featured)
Open 3D Engine documentation home
(https://docs.aws.amazon.com/lumberyard/index.html)
Open 3D Engine forums
(https://forums.awsgametech.com/)
Open 3D Engine on Discord
(https://discord.com/invite/2CEQyt2)
Links:
https://o3deorg.netlify.app/docs/api/
https://o3deorg.netlify.app/docs/api/frameworks/
https://o3deorg.netlify.app/docs/api/gems/
The following links have no content (e.g. descriptions) besides bullet point lists with links listed inside them.
Link to page: https://o3deorg.netlify.app/docs/welcome-guide/community-support/
The bullet point list on the Community support site is formatted so its different references are not easily distinguishable from each other:
*[Getting Started with Open 3D Engine]
*O3DE also has an ever-growing YouTube channel that’s loaded with additional tutorial videos and presentations. Subscribe and enable notifications so you always know when new videos are released.
*[Open 3D Engine on YouTube]
*Dive deeper into the features and usage of O3DE with the Open 3D Engine documentation.
*[Open 3D Engine documentation home]
*Join the online community in the O3DE forums to learn from O3DE staff and users, and share your projects.
*[Open 3D Engine forums]
*O3DE users have created an unofficial Discord. Join the conversation to share tips and get help from O3DE users.
*[Open 3D Engine on Discord]
The bullet point list should be either removed and links paired with their description (e.g. change
*O3DE also has an ever-growing YouTube channel that’s loaded with additional tutorial videos and presentations. Subscribe and enable notifications so you always know when new videos are released.
*[Open 3D Engine on YouTube]
to
O3DE also has an ever-growing YouTube channel that’s loaded with additional tutorial videos and presentations. Subscribe and enable notifications so you always know when new videos are released. [Open 3D Engine on YouTube])
or remove the bullet points by either descriptions or links so the different references are easily distinguishable from each other.
Depends on #1
Link to page: https://o3deorg.netlify.app/docs/tools-ui/component-library/
Every "C++ API reference" subchapter in the "UI component library" chapter, includes hyperlinks to "Lumberyard Tools UI C++ API Reference". The following pages are affected:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/packaging/asset-bundler/assets-resolving/
Compiling Shaders for Release Builds.
Link to page:
https://o3deorg.netlify.app/docs/user-guide/deadlink
Resolving Missing Assets.
Verifying that Bundles Contain Required Assets:
Link to page :
https://o3deorg.netlify.app/docs/user-guide/packaging/asset-bundler/assets-verifying.md
Missing dependency scanner:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/packaging/asset-bundler/missing-dependency-scanner.md
Declare Product Dependencies:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/deadlink#asset-builder-custom-create-builder-class-optional-declare-product-dependencies
Migrate:
Link to page:
https://o3deorg.netlify.app/docs/user-guide/deadlink
For our preview, we want to be collecting as much information about site usage as possible. Analytics are going to be valuable for this (natch) so we should work out which services to use, perform basic setup, and take action items for improving the analytics system and reporting in the future. It's likely an early SIG project will be "analytics support" beyond this basic implementation.
Content itself:
Conrefs:
Website:
Etc:
Link to page:
https://o3deorg.netlify.app/docs/learning-guide/tutorials/assets/custom-builder/
The following links lead to missing pages:
Prerequisites links:
Gems
Link to page:
https://o3deorg.netlify.app/docs/user-guide/deadlink
AZ::Modules
Link to page:
https://o3deorg.netlify.app/docs/user-guide/deadlink
AZ::Components
Link to page:
https://o3deorg.netlify.app/docs/user-guide/engine/components/create-component.md
D. (Optional) Handle Platform-Specific Cases:
Configuring the Asset Pipeline:
Link to Page:
https://o3deorg.netlify.app/docs/user-guide/assets/configuring.md
Link to the page: https://o3deorg.netlify.app/docs/tools-ui/component-library/
The following links lead to missing pages:
Chapter: O3DE UI card component:
"O3DE component icons" hyperlink
(https://o3deorg.netlify.app/docs/tools-ui/component-library/uidev-card-component/uidev-component-icons.md)
Chapter: O3DE UI reflected property editor:
"Reflecting a Component for Serialization and Editing" hyperlink
(https://o3deorg.netlify.app/docs/userguide/components/entity-system-reflect-component)
"O3DE Qt control gallery tool" hyperlink
(https://o3deorg.netlify.app/docs/tools-ui/component-library/uidev-reflected-property-editor-component/uidev-control-gallery.md)
Chapter: O3DE UI styled dock widget
" Customizing O3DE Editor" hyperlink
(https://o3deorg.netlify.app/docs/userguide/editor/customizing)
"O3DE Qt control gallery tool" hyperlink
(https://o3deorg.netlify.app/docs/tools-ui/component-library/uidev-styled-dock-component/uidev-control-gallery.md)
Chapter: O3DE UI table view component
"O3DE Qt control gallery tool" hyperlink
(https://o3deorg.netlify.app/docs/tools-ui/component-library/uidev-table-view-component/uidev-control-gallery.md)
Chapter: O3DE UI tree view component
"O3DE Qt control gallery tool" hyperlink
(https://o3deorg.netlify.app/docs/tools-ui/component-library/uidev-tree-view-component/uidev-control-gallery.md)
Every link mentioned above redirects the User to (https://o3deorg.netlify.app/docs/user-guide/deadlink)
Additionally support situation
Link to page:
https://o3deorg.netlify.app/docs/learning-guide/tutorials/packaging/tutorial-multiple-bundles/
"Create a second level"
"In this section of the tutorial, you’ll create a new level for the Starter Game that displays a static scene containing a single entity".
Text mention Starter Game Project which is unable to be set as default. Project Configurator tool is missing in current build:
main-spectra-windows-all-12.
Link: https://o3deorg.netlify.app/docs/welcome-guide/get-started/workflows/create-intro/
Text under the section "Starting the Journey" mentions the Project Configurator tool which is not included in the current build: main-spectra-windows-all-11
Text excerpt:
You’ll use the Project Configurator tool to set the project that you’re working on. You can use one of the projects that ship with O3DE, such as the Samples Project, if you want to learn or play around with something premade. Or, if you want to start something new, this is also where you create a brand new project, based on the template of your choice.
Link to page:
https://o3deorg.netlify.app/docs/learning-guide/tutorials/packaging/tutorial-release/
"Configure O3DE to build the Starter Game project
Open the Open 3D Engine Project Configurator.
Select Starter Game and then select Set as default in the upper-right corner of the Project Configurator screen"
Text mentions Project Configurator tool which is not included in current build:
main-spectra-windows-all-12.
Link to page : https://o3deorg.netlify.app/docs/tools-ui/component-library/uidev-reflected-property-editor-component/
The "O3DE UI reflected property editor" chapter is the only one in the "UI component library" which does not include a section on C++ API reference.
Links:
https://o3deorg.netlify.app/docs/user-guide/gems/reference/gamelift/
https://o3deorg.netlify.app/docs/user-guide/components/reference/shape/
https://o3deorg.netlify.app/docs/user-guide/engine/codegen/
https://o3deorg.netlify.app/docs/user-guide/engine/ebus/
https://o3deorg.netlify.app/docs/user-guide/interactivity/input/
When the page is being resized below around 80% of its original width, the left navigation menu formatting starts to break and it gets compacted to single letter lines, until it vanishes from the page.
Link to page:
https://o3deorg.netlify.app/docs/learning-guide/tutorials/packaging/tutorial-content-patches/
"For this tutorial you’ll modify the level2 level created in the previous tutorial. You’ll also be adding a new asset-only gem to the Starter Game project, to demonstrate how to update auxiliary content in addition to pushing direct changes to a bundle".
1." Launch the Project Configurator, make sure that the Starter Game is selected, and select Enable Gems".
There is no Project Configurator tool in current build:
main-spectra-windows-all-12.
Link to the page: https://o3deorg.netlify.app/docs/tools-ui/component-library/uidev-filtered-search-component/
Chapter: O3DE UI filtered search widget:
In Anatomy of the filtered search widget > Applied filters, "filtered type icon" hyperlink does not show how to add an icon in front of the name of the applied filter. It redirects the User to the same chapter where the hyperlink is included.
@chanmosq todo -- need to figure out what page to hold these "uncategorized" reference material, so someone can easily check "What is C-style again?"
Originally posted by @chanmosq in #28 (comment)
Link: https://o3deorg.netlify.app/docs/welcome-guide/setup/
The Topics section on the Setting up Open 3D Engine page lists only four out of seven pages listed in the menu on the left.
(Listed in the topics section:
System requirements
Upgrading O3DE
Enabling a Firewall
Using the Perforce Plugin with O3DE
Listed on the navigation menu on the left:
Open 3D Engine system requirements (System requirements redirects here)
Setup using O3DE installer
Setup O3DE from source
Troubleshooting O3DE setup
Upgrading O3DE
Enabling a Firewall
Using the Perforce Plugin with O3DE)
Link: https://o3deorg.netlify.app/docs/api/frameworks/
The link AzQtComponents (https://o3deorg.netlify.app/docs/api/frameworks/azqtcomponents/) redirects to documentation mentioning Amazon Lumberyard version 1.25.
Link to page:
https://o3deorg.netlify.app/docs/learning-guide/cookbooks/
Link to page:
https://o3deorg.netlify.app/docs/learning-guide/tutorials/animation/
Link to page:
https://o3deorg.netlify.app/docs/learning-guide/tutorials/engine/
Link to page:
https://o3deorg.netlify.app/docs/learning-guide/tutorials/assets/
Link to page:
https://o3deorg.netlify.app/docs/learning-guide/tutorials/packaging/
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