ochotonida / gardens-of-the-dead Goto Github PK
View Code? Open in Web Editor NEWLicense: MIT License
License: MIT License
Hi, my game keeps crashing after updating to the newest Terrablender, as your mod requires a different version.
Here's an excerpt from my log:
[18:06:11] [Render thread/FATAL]: Error during pre-loading phase
net.minecraftforge.fml.ModLoadingException: Mod �egardens_of_the_dead�r requires �6terrablender�r �o3.0.0.163 or above�r
�7Currently, �6terrablender�r�7 is �o3.0.0
at net.minecraftforge.fml.ModLoadingException.lambda$fromEarlyException$0(ModLoadingException.java:50) ~[fmlcore-1.20.1-47.2.18.jar%23799!/:?]
at java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:197) ~[?:?]
at java.util.AbstractList$RandomAccessSpliterator.forEachRemaining(AbstractList.java:720) ~[?:?]
at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) ~[?:?]
at java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) ~[?:?]
at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:150) ~[?:?]
at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:173) ~[?:?]
at java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) ~[?:?]
at java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:596) ~[?:?]
at java.util.stream.ReferencePipeline$7$1.accept(ReferencePipeline.java:276) ~[?:?]
at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(ArrayList.java:1625) ~[?:?]
at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) ~[?:?]
at java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) ~[?:?]
at java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:921) ~[?:?]
at java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) ~[?:?]
at java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:682) ~[?:?]
at net.minecraftforge.fml.ModLoader.<init>(ModLoader.java:96) ~[fmlcore-1.20.1-47.2.18.jar%23799!/:?]
at net.minecraftforge.fml.ModLoader.get(ModLoader.java:128) ~[fmlcore-1.20.1-47.2.18.jar%23799!/:?]
at net.minecraftforge.client.loading.ClientModLoader.lambda$begin$1(ClientModLoader.java:70) ~[forge-1.20.1-47.2.18-universal.jar%23803!/:?]
at net.minecraftforge.client.loading.ClientModLoader.lambda$createRunnableWithCatch$4(ClientModLoader.java:90) ~[forge-1.20.1-47.2.18-universal.jar%23803!/:?]
at net.minecraftforge.client.loading.ClientModLoader.begin(ClientModLoader.java:70) ~[forge-1.20.1-47.2.18-universal.jar%23803!/:?]
at net.minecraft.client.Minecraft.<init>(Minecraft.java:459) ~[client-1.20.1-20230612.114412-srg.jar%23798!/:?]
at net.minecraft.client.main.Main.main(Main.java:182) ~[forge-47.2.18.jar:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?]
at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?]
at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) ~[fmlloader-1.20.1-47.2.18.jar:?]
at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) ~[fmlloader-1.20.1-47.2.18.jar:?]
at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) ~[fmlloader-1.20.1-47.2.18.jar:?]
at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[modlauncher-10.0.9.jar:?]
at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?]
I am going to ping Terrablender as well, since the error says the mod is version 3.0.0, but the mod version is actually 3.0.1.1.
Minecraft 1.19.2, Forge 43.3.5
Gardens-of-the-dead-forge-2.0.1.jar
[00:18:50] [Worker-ResourceReload-0/ERROR]: Using missing texture, unable to load gardens_of_the_dead:block/whistlecane_top
[00:19:13] [Render thread/ERROR]: Failed to generate recipe for q/gardens_of_the_dead/whistlecane_post: recipe template returned null
[00:19:13] [Render thread/ERROR]: Failed to generate recipe for q/gardens_of_the_dead/soulblight_post: recipe template returned null
[00:19:13] [Render thread/ERROR]: Failed to generate recipe for q/gardens_of_the_dead/whistlecane_post: recipe template returned null
[00:19:13] [Render thread/ERROR]: Failed to generate recipe for q/gardens_of_the_dead/soulblight_post: recipe template returned null
All info here
MehVahdJukaar/WoodGood#423
Currently, Soulblight mushrooms are non-renewable and are only obtainable through the naturally generated mushrooms in the biome.
Perhaps the Blightwart should have a small chance of dropping more mushrooms...
or alternatively, have the player use bonemeal on Soul Soil to get both the mushrooms and the foliage found in the Soulblight Forest
Game crashes everytime i try to place a plant from this mod in a flower pot
crash-2023-03-13_05.23.54-client.txt
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.