Comments (3)
Merely hovering a window will generally set io.WantCaptureMouse
, and mouse wheels are processed by hovered windows, so I am not sure I understand your question or reasoning. Could you clarify?
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I have some imgui windows on the screen overlaying parts of the main rendered window.
For my mouse event processing, I send the mouse events to imgui first and if WantCaptureMouse is false, I then forward the event to my main mouse event handler.
For scrollwheel events., even when I am not over an imgui window (am over the main rendered screen) and I send the mouse scroll event to imgui, it returns "true" for WantCaptureMouse., so my main window (which should process the event) never gets it.
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For scrollwheel events., even when I am not over an imgui window (am over the main rendered screen) and I send the mouse scroll event to imgui, it returns "true" for WantCaptureMouse., so my main window (which should process the event) never gets it.
That's not the case in our vanilla demo, you can verify it in Demo->Inputs.
And as a general fact wheel state or events have no effect on WantCaptureMouse.
So I think you have another thing interfering which is causing WantCaptureMouse to be set.
When unsure, just display the live value using ImGui::Text()
so you can investigate.
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