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5.0 5.0 3.0 369.04 MB

A fun 2D action RPG game about a hero, an unspeakable evil and zombies.

License: Other

C# 98.65% GLSL 0.72% Shell 0.02% Java 0.06% Objective-C 0.06% Objective-C++ 0.49%

softeng-306-project-2's People

Contributors

amer236 avatar ceejaypark avatar getoffmygit avatar greg737 avatar lasharn avatar ofekw avatar pasticks avatar unit02 avatar xtinae avatar

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softeng-306-project-2's Issues

Game State Manager

Needs to handle:
HUD - Hearts (pulls this from player public health field)
- Orbs collected and needed
- Super charge up
Stage transitioning (Next stage function, GameOver Screen (player calls this when dead)

Rework projectile system.

The projectile system should be reworked to allow for both players and enemies to have multiple projectile attacks. The system should allow for easy spawning of these and should be designed in a way that reduces duplicate code and promotes scalability.

Create script - Low priority

  • Create the general script to go in the dialog boxes
  • Ideally also create storyboards to help explain context, and assist when we move onto cutscenes
    Estimated time to complete : 2 hours
    Low priority for alpha

Player Stats

Make each stat affect the players abilities.
Strength - Melee
Agility- Speed
Dexterity- Range
Intel - Special
Vitality - Health
Each stat can be from 1 to 5

Create Long Range Attack

Initially going to be a projectile unaffected by gravity. Different sprite for each direction of fire

Pause Screen - Special Attack

Special attack charges during pause. The special attack can also be used during the pause.
Attacks can be stacked during pause. When resumed all the stacked attack are started.

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