Related Issues (20)
- Add touchpad mode to virtual buttons
- Add examples for new virtual button features
- Add debug output that states why a hotswap has happened
- Improve debug draw visuals for virtual buttons HOT 3
- Relax the rules on touch bindings required for touch input
- Check input_player_*() functions are behaving as expected HOT 1
- Functions to export/import player verb state to a buffer
- Calling window_set_size breaks multitouch on mobile HTML5 HOT 7
- Function to return which player(s) are using particular sources
- Feather finding all lint errors HOT 4
- Android axes (including hat values) initialize nonzero on Android HOT 1
- Input 6.2.1 beta: input_controller_object depth has been changed (expected 16001, got 0) HOT 2
- Remap `guide` to `back` if missing when using native mapping
- Reproduce iOS gesture gate fix for touch-as-mouse mode HOT 1
- On Linux, launching the game with Steam but with Steam Input disabled causes the game to instantly crash HOT 6
- Where do I put the definition of the combos? HOT 1
- Preserve library user gamepad deadzones HOT 1
- Mouse input cursor not updated while Gamemaker's debug overlay is open HOT 1
- Document 6.2 HOT 2
- Wording error in the documentation HOT 1
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from input.