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brianjypark avatar ogallagher avatar parkbj16 avatar

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graphics_final's Issues

Enemy behaviour

  • look toward the player
  • spawn time
  • movement (follow player, stand time, collision)
  • reload time
  • spawn location
  • die on bullet hit

Sound effects

Investigate how to add sound effects and maybe a soundtrack to the game.
SFX:

  • shot
  • hit
  • time speed-up
  • time slow-down

Name the game

Think of 5 to 10 names and we can pick one of them.

Visuals

Make the visuals more sophisticated (complex objects in the scene, animations).

  • Person: create legs, arms, and gun
  • Person: animate walking
  • Bullet: motion blur with small cube at the end (or some other primitive)
  • Pick a consistent color scheme
  • Light
  • Material properties
    • obstacle
    • person
      • player
      • enemy
    • fog

Camera

Make the camera move smoothly to keep up with the player's location and provide a useful view of surroundings.

  • y is constant
  • x updates when dist to player.x > tether length
  • z dist to player.z is constant

Collision

Person collision (prism to prism, easy)

  • person to person
  • person to obstacle

Bullet collision (line to prism, difficult)

  • bullet to obstacle
  • bullet to person

World features

  • obstacles start as basic prisms
  • fog for distance
  • world expands beyond initial visible field (skip rendering for stuff that's outside World::dimsFOV[])

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