Comments (4)
Ты думаешь, мы это не видели?
Я например полгода назад через Lossless Scaling включал FSR - не могу сказать что мне понравилось то что я увидел.
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1 - texture already supported by engine. you can use BC7 for 2d UI for example. there some issues with using it with models
2 - mostly like no
3 - mostly like no because no one work on it as of now. but if someone will provide MR we will be happy to get it
4 - FSR (and other variants of upscale) probably will appear if we found a good example how to add them)
for grass - we already have it in private branches but unfortunately it does not work so good in terms of performance
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Thanks for the answers Joye :o) To be more detailed the problem I had when trying to use BC7 was that the entire game just froze during loading, it was a BC7 texture for a weapon model. As for FSR here are a few links you might find useful; https://github.com/GPUOpen-Effects/FidelityFX-FSR2/blob/master/README.md and https://gpuopen.com/fidelityfx-superresolution-2/
If you need anyone to test things then I have a powerful PC to do so (R7 3700X, 6800XT)
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Вот тут есть пример импломентации FSR2: https://github.com/vertver/xyzwray/tree/new-renderer
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