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Hi there ๐Ÿ‘‹

๐Ÿ’ฌ I'm a game engineer, dev stack is Unity + C#, also exploring Golang for a bit now. :)

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Filters don't update when adding a component via script

Hi,

I just discovered your framework, and it looks cool.

I found what I think is a bug ; if I spawn a Prefab, it is registered correctly by the filters and used by the systems, but if I create a gameObject and add component via script, they don't register.

This is problematic as often you add component during the game to add conditions, states and such.

Here is the code used :
The left click works correctly, the right doesn't.

void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Instantiate(myPrefab, new Vector3(0, 0, 0), Quaternion.identity);
        }
        if (Input.GetMouseButtonDown(1))
        {
            GameObject cubeObject = GameObject.CreatePrimitive(PrimitiveType.Cube);

            cubeObject.AddComponent<Entity>(); // actually not needed, managed by MoveComponent
            cubeObject.AddComponent<MoveComponent>();
            cubeObject.GetComponent<MoveComponent>().Speed = 0.2f;
            cubeObject.GetComponent<MoveComponent>().Direction = new Vector3(0, 1, 0);
        }
    }

I can maybe correct this myself, any pointers where to look at ?

Thank you

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