Giter Site home page Giter Site logo

mapping_tools's People

Contributors

aehrea avatar bollehumus32 avatar coppertine avatar crazyrabbitkge avatar dependabot[bot] avatar ekisu avatar ellitedev avatar glasand avatar iptq avatar jkeegan2 avatar jpk314 avatar karoo13 avatar khang06 avatar olibomby avatar potoofu avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

mapping_tools's Issues

[Feature Request] Cleaning slider-notelock

Haven't seen this documented anywhere and only recently learnt about it myself.

When having doubletap circle+slider on the exact same time, slider-notelock can happen if the circle is the second object instead of the first. What this means is that when hitting the object like a regular doubletap, the slider registers but the circle will always miss. This phenomenon can be observed either in the .osu file (the circle will be on the line after the slider), or the editor.

  1. Good (slider slightly raised)
    image

  2. Bad (slider appears normal)
    image

Usually, fixing it can be simple as just dragging the objects around in the timeline or CTRL+Ging some stuff until you get the desired slider on the timeline. But in cases with Sliderator, dragging the slider isn't so easy anymore as it can occasionally break the slider or even crash the game. Not to mention the slider is usually snapped 1ms before the normal beat so it can break very easily. Thought this could be a simple automated feature considering there is support for Auto-fail detection in 2B maps already!

Sorry if it has already been mentioned anywhere or is already a feature lol.

[Feature Request] Hitsound preview helper presets

I hitsound anime and metal stuff and i use multiple different samples for each

image

It can be cumbersome to manually change each sample and configure the sampleset and the other stuff. I think a preset feature for these settings would help, tho honestly its just for my convenience.

Feature Request: open the program in the maximized window by default

Windows 20H2, latest ver of MT

Currently when opening the program sometimes it would be opened in a window with extremely smaller size (like the image below) that would cause an misclick to the "close" button when trying to maximize the window.
image

So I think It would be good if the MT window can be maximized by default when opening it.

Opening/browsing beatmap selecting wrong hard drive

Pretty self explanatory.

I have my osu! on my D: Drive but opening the current beatmap will default it as C: Drive, causing things like Hitsound Copier to fetch a non-existent file. It also messes with the default location when browsing the drive.

Do note that the rest of the directory are correct, it's just the letter drive that's wrong.

Suggestion: open the latest opened folder in explorer instead of the "current map" folder in hitsound copier/metadata manager/timing copier

My wording may be a little bit bad in the title so I'll explain below in detail:

For example, If I want to import metadata from map folder A while the "current map" shows map folder B (could due to I've opened another mapset before because I want to use property transformer etc.), I have to find again A when I want to export metadata to every .osu file in A because when I click the folder icon after the "Export metadata from", it opens B instead of A.

Honestly I think when people want to use hitsound copier, metadata transformer and timing copier they would expect to open the same folder at the very first time when they choose the "from" folder and the "to" folder, so it would be better that when I open A in the "from" section, the tools open A instantly when i click the folder icon after the "to" section.

Generally A and B would not be the same since in my opinion people won't use the "open current beatmap folder" section when they use hitsound copier/metadata manager/timing copier, I believe most of the cases are people want to do the import/export works really quick even without opening osu! (while "open current beatmap" requires your game opened), so I think this change could benifit a lot in terms of efficiency, especially when people have used different tools on different mapset using "open current beatmap" operation and want to use the three tools I've mentioned above in another mapset.

Tiny idea of making combo color studio more convenient to use

When I try to copy a timestamp from osu! (stable) to the "offset" column of combo color studio, it is in a form with a hyphen (like 00:00:015 - ) while the combo color studio will warn that "not available to convert 00:00:015 - " (I am not using an English OS so the warning is also not in English, but it should have the similar meaning) which requires a manual removal of the hyphen, and that causes a little bit nuisance to me.

I think it would be great if you can implement a little function that automatically remove the hyphen (and the space before it, of course) from the copied timestamp from osu!, that would make the colorhax work more convenient.

Cutting Edge is broken

This used to work on cutting edge. Since some update (i dont know which exactly), neither the "Open Current Beatmap" nor any functionality based on this works. BetterSave crashes the program.

.. a new error?

From the title, whenever I load a current beatmap, the difficulty name is chinese/japanese/symbols. Please help!

Timing Helper doesn't work with maps having no red lines

How to reproduce:

  1. Open a map with no red lines but have some bookmarks in the editor
  2. Mapping tools----File----Open current beatmap
  3. Timing helper----Run
  4. Getting this error (序列不包含任何元素=sequence contains no elements; 在=at)
    error

BetterSave fails when saving on dialogue prompt after reloading skin

Often when reloading my skin with ctrl+alt+shift+s (to fix display errors in the editor) and saving via the prompt that appears, BetterSave fails to overwrite the osu! save.
The error given is that no active editor is found, so I assume that the issue is caused by how the osu window isn't in focus after clicking the dialogue.
Clicking back on the window very quickly or tabbing back in usually makes it work, but it also sometimes works without doing anything.

Add support for rare snaps in Map Cleaner

since osu! now supports rare snaps like 1/5, 1/7 and 1/9, the map cleaner should support them as well, with an additional option to enable those, or something along those lines.

Timing Helper should avoid introducing unnecessary irregular rhythms (or abrupt changes of bpm)

prob
This picture shows the problem.
The bookmarks here have roughly same spacing with minor variations, so the first three timing points here should do the same (having roughly same bpm with minor variations)
However, the third timing point having a way higher bpm than the first two, which is weird and doesn't fit the rhythm here (it makes the interval between last two bookmarks a 3/4 gap, while all other gaps between adjacent bookmarks are 1/2). It doesn't help to save red lines either, since there's another red line at the last bookmark in the picture.
(I didn't check the source code but I guess Timing Helper did this because it makes bpm value an integer (or more "human-like"), but imo it shouldn't go beyond the rationality of rhythm)

Hitsound Copier removes manual breaks on target beatmap

Sample beatmaps:
samples.zip

After copying the hitsounds from [hs], the break times disappear. Looking at the .osu files, it seems they're just changed into 0 length breaks:

Before copying the hitsounds:

[Events]
//Background and Video events
0,0,"pink and blue.jpg",0,0
//Break Periods
2,16485,18378
2,49087,50215
2,107250,110827
2,117658,118786
2,164648,169602
2,176434,177562
2,179954,184908

After copying the hitsounds:

[Events]
//Background and Video events
0,0,"pink and blue.jpg"
//Break Periods
2,16485,16485
2,49087,49087
2,107250,107250
2,117658,117658
2,164648,164648
2,176434,176434
2,179954,179954

[Feature Request] Remove ComboX text in Combo Colour Studio

Description

Remove ComboX text in Combo Colour Studio when changing combo colours on selected colour point.

image

vs

image

Motivation

Not sure if it's a bugfix or a feature. Unless there's something I'm not aware of, the numbering for Combo is pretty redundant considering they are already sorted in order and the names ComboX have no particular usefulness in terms of colorhaxing (there should be sufficient contrast between the colours used anyway to differentiate them). The amount of horizontal space it starts to take for longer colorhax chains makes it much clunkier to use.

Also would be cool if we could duplicate colour points.

how would i run this on a binary package for dotnet?

I am on a school laptop so i won't have admin. I know you will say that this cannot run without dotnet but it is however possible using the dotnet binary package. do you know how to use it on a portable/binary package of dotnet? thanks!

Feature request: Select specific sections to clean or/and improve resnaps (Map Cleaner)

Sometimes when you change timing on a map and want to use map cleaner to resnap everything, there's likely gonna be issues if you are using both 1/6 and 1/4 snappings because many 1/4 will be snapped 1/6 earlier/later. (Same with using other snapping divisions of course but I think those are the most common ones where everything gets messed up)

I think it could be helpful to have an option to restrict Map Cleaner to only clean certain areas so that we could operate a resnap on certain parts using only 1/4 divisor for example and isolate the parts that don't use that snapping. Those other parts won't be all over the place and we would know there's only going to be those parts that we have to resnap manually.

Other option, I don't know if that is possible, but, for each object, take a look at the snapping used before the cleaning, and try to use that same snapping on resnap.

Misleading error message about missing .NET runtime

The error message only says to install .NET but it doesn't say it needs to be the 32bit version. Spent 3 days figuring out why It wasn't opening even installing the 64bit version of .NET, so it should be fine to specify at the error message the 32bit version :)

Feature Request: Localization support

Got some mappers asking if there's a translated version. Though most mappers can at least understand basic English, there are still some non-native-speakers who find reading English tiring or aren't able to understand some terminologies. Opening up localization can help avoid misunderstanding of functions from mappers who aren't native English speakers, etc., and allow Mapping Tools to reach more mappers.

Copy metadata/hitsound to a difficulty while opening it in the editor causes an absurdly large file size

For the information: I'm using Windows 10 Professional ver. 1809, and the Mapping Tools is ver. 1.3.0.0.
(Map in case you need it)

When I tried to copy hitsounds / metadata by using hitsound copier / metadata manager with a diff opening in the editor, they have randomly added many zeros in the [Hitobjects] section:
image
And it results in an absurdly large file size: (sorry it is in chinese but I believe you can get me)
image

[Feature Request] Power tools for pattern gallery

Prerequisites

  • I have checked the Trello and confirmed that the feature is not already planned

Description

I would like the ability to assign a keybind to a particular slider from the pattern gallery, so that I can place many types of patterns very easily! An example way this could be implemented is through a key-chording setup (like VS Code with Ctrl+K by default).

Motivation

I personally think that the slider library has an amazing amount of potential in heavily reducing the amount that one needs to redraw sliders (and in building guides for rhythm that can also somewhat serve as pattern planning), and as such I'd love the ability to place anything from my library quickly and easily.

As a potential application of a workflow like this, I'd probably have 1/2, 3/4, and 1/1 varieties of:

  • Basic slider shapes like curves, waves, arches, zigzags, and petals (I have no idea what they are actually called)
  • Triangular, rectangular, pentagonal, and hexagonal geometric patterns
  • Sharp, linear, and wide angle circle patterns

These would be scaled and rotated as appropriate to make work in whatever map I'm trying to work on. This doesn't remove all time consumption of mapping, obviously, but it would make placing and moving nodes of sliders (which I perceive to be one of the most time-consuming aspects of mapping) trivial.

The current solution for this is fine, but ultimately annoying when trying to do anything quickly. The closest that one can get to this idea currently is by setting the QuickRun "no objects selected" to the pattern gallery and then running it, but this is obviously extremely limited in comparison to what is proposed here.

Feature request: Offset Editor

A tool that lets you edit the offset of every diff in a map with a single click, it should also have extra options that lets you change the offset of green lines, objects, preview point, bookmarks accordingly.

this should save mappers from the tedious task of manually changing the timing points' offset, preview point, bookmarks (if needed), objects, and repeat that for every difficulty on the set.

BetterSave not working on Ctrl+S when im Editor

I only have MappingTools and osu! open, when i try to better save with the ctrl+s override, it gives me
"The calling thread cannot access this object, because it is in use by another thread". Which could only be osu

[Feature Request] Rhythm Guide LN in Mania

Prerequisites

  • I have checked the Trello and confirmed that the feature is not already planned

Description

For Rhythm Guide in Mania, add an option to convert sliders into long notes (LNs) so that sliderends, sliderbodies and repeats (passive objects) can be tracked. Alternatively, split the passive objects into a different mania column.

Motivation

As it stands, hitsounding in Hitsound Preview Helper (HSP) is not entirely intuitive when using Rhythm Guide since passive objects are interpreted as circles/notes as well. Differentiating between active and passive objects makes hitsounding using HSP much more fluid since there isn't a need to switch back to the original map to check the original rhythm.

Preview graph of sliderator uses excessive amounts of cpu cycles

See title ...

On an 8 thread/5ghz cpu just dragging the graph uses up ~20%

Could be an issue of:

  • redundant graph draw cycles
  • expensive operations for other things than the graph during a draw

It should also be looked into the way a change event refreshes the graph if that refresh is even needed on every event. Could be an input buffer of like 1000ms or smth.

Feature Request: minimize to tray

would be good if it could minimize to tray and also launch on windows start, so it would automatically make backups of my maps without me having to think about it

Metadata Manager crashes in latest version (v1.8.6)

Windows 10 20H2

when choosing the Metadata Manager multiple error windows popped up and the program crashed.
image

crash log: (since my OS is Chinese so few sentences are translated)

An exception was thrown while providing a value on "System.Windows.Markup.StaticResourceHolder".
   at System.Windows.Markup.XamlReader.RewrapException(Exception e, IXamlLineInfo lineInfo, Uri baseUri)
   at System.Windows.Markup.XamlReader.RewrapException(Exception e, Uri baseUri)
   at System.Windows.FrameworkTemplate.LoadTemplateXaml(XamlReader templateReader, XamlObjectWriter currentWriter)
   at System.Windows.FrameworkTemplate.LoadOptimizedTemplateContent(DependencyObject container, IComponentConnector componentConnector, IStyleConnector styleConnector, List`1 affectedChildren, UncommonField`1 templatedNonFeChildrenField)
   at System.Windows.FrameworkTemplate.LoadContent(DependencyObject container, List`1 affectedChildren)
   at System.Windows.StyleHelper.ApplyTemplateContent(UncommonField`1 dataField, DependencyObject container, FrameworkElementFactory templateRoot, Int32 lastChildIndex, HybridDictionary childIndexFromChildID, FrameworkTemplate frameworkTemplate)
   at System.Windows.FrameworkTemplate.ApplyTemplateContent(UncommonField`1 templateDataField, FrameworkElement container)
   at System.Windows.FrameworkElement.ApplyTemplate()
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Control.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Border.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Control.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.StackPanel.StackMeasureHelper(IStackMeasure measureElement, IStackMeasureScrollData scrollData, Size constraint)
   at System.Windows.Controls.StackPanel.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
   at System.Windows.Controls.ScrollContentPresenter.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Grid.MeasureCell(Int32 cell, Boolean forceInfinityV)
   at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV, Boolean& hasDesiredSizeUChanged)
   at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.ScrollViewer.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Border.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Control.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Control.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.StackPanel.StackMeasureHelper(IStackMeasure measureElement, IStackMeasureScrollData scrollData, Size constraint)
   at System.Windows.Controls.StackPanel.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.StackPanel.StackMeasureHelper(IStackMeasure measureElement, IStackMeasureScrollData scrollData, Size constraint)
   at System.Windows.Controls.StackPanel.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.StackPanel.StackMeasureHelper(IStackMeasure measureElement, IStackMeasureScrollData scrollData, Size constraint)
   at System.Windows.Controls.StackPanel.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Grid.MeasureCell(Int32 cell, Boolean forceInfinityV)
   at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV, Boolean& hasDesiredSizeUChanged)
   at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.StackPanel.StackMeasureHelper(IStackMeasure measureElement, IStackMeasureScrollData scrollData, Size constraint)
   at System.Windows.Controls.StackPanel.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
   at System.Windows.Controls.ScrollContentPresenter.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Grid.MeasureCell(Int32 cell, Boolean forceInfinityV)
   at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV, Boolean& hasDesiredSizeUChanged)
   at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.ScrollViewer.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Grid.MeasureCell(Int32 cell, Boolean forceInfinityV)
   at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV, Boolean& hasDesiredSizeUChanged)
   at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Grid.MeasureCell(Int32 cell, Boolean forceInfinityV)
   at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV, Boolean& hasDesiredSizeUChanged)
   at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Border.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Control.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Control.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Grid.MeasureCell(Int32 cell, Boolean forceInfinityV)
   at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV, Boolean& hasDesiredSizeUChanged)
   at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Control.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Grid.MeasureCell(Int32 cell, Boolean forceInfinityV)
   at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV, Boolean& hasDesiredSizeUChanged)
   at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Decorator.MeasureOverride(Size constraint)
   at System.Windows.Documents.AdornerDecorator.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Border.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Window.MeasureOverrideHelper(Size constraint)
   at System.Windows.Window.MeasureOverride(Size availableSize)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.ContextLayoutManager.UpdateLayout()
   at System.Windows.ContextLayoutManager.UpdateLayoutCallback(Object arg)
   at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
   at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
PresentationFramework

Inner exception:
The resource named "MaterialDesignFilledTextFieldTextBox" could not be found. The resource name is case sensitive.
   at System.Windows.StaticResourceExtension.ProvideValueInternal(IServiceProvider serviceProvider, Boolean allowDeferredReference)
   at MS.Internal.Xaml.Runtime.ClrObjectRuntime.CallProvideValue(MarkupExtension me, IServiceProvider serviceProvider)
PresentationFramework

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.