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libgdx-cubegame's Issues

YAML Levels to Groovy code. New Option: Load Level from file...

Currently my levels are written in some hand-crafted yaml-Files (see src/main/resources/levels) from which java-Code is generated manually (cf. YAMLLevelFromDSL.java).

If i would create groovy files instead of java-Files, those could be loaded dynamically from Application. Although a user could create own levels and directly use them via some "load level"-Button...

PerspectiveCamera: lookAt + position.set not configured right / awful view on the level

GameScreen.java

Relevant methods:
show():
perspectiveCamera.lookAt(level.xlength()/2, 0 ,level.zlength()/2);
perspectiveCamera.position.set(0, 5, 0);
perspectiveCamera.update();
updateLevel(): [same code as above]

My lookAt and position.set results in an awful look. I'd like to see the complete level from "above".
Maybe a have some problem with x/z and those are inverse.

Improve ColorAttribute and TextureAttribute

Class BlockFactory creates all Textures for the cube and/or board. Sadly, especially with lights, the ColorAttribute's and TextureAttribute's doesn't seem right.

I'm not sure, should i use emissive / diffuse or anything else?
What i want: createLifeforce(Color.YELLOW...) should be yellow and not looking orange (depending on lights)...

Create nice textures (via java.awt.Graphics2D)

Most Textures are created via io.libgdx.cubegame.blocks.factories.TextureFactory and are not Assets(!) (jpg/png...).
Methods createLifeforceTexture,createJumperTexture and createElevatorTexture should be improved to create nice Textures.

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