cargo build --release
cargo run --release
data is in ./data/ and don't fuck around
shaders from f::shader::create_shader_vf for vertex and fragment,
"data/shaders/" + name + "-vert.glsl"
and: "data/shaders/" + name + "-frag.glsl"
shaders support #include <another.glsl>
gltf, jpg and png supported
Credit the Creator Plague Mask by Nom is licensed under Creative Commons Attribution
CC AttributionCreative Commons Attribution
Author must be credited. Commercial use is allowed.
"Plague Mask" (https://skfb.ly/6TFx7) by Nom is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
plague doctor 3d model by Nom/Nomthewise (CC 4.0) https://sketchfab.com/3d-models/plague-mask-d4d12479b5bb4bfaa72dbcf1955d5eb7#download