A Utils class that can be used to quickly build interpolation methods and coroutines for any object. (See Interpolator.cs for details)
- General interpolation method and coroutine that work for any object
- Automatically uses an object's addition, subtraction, and multiplication operators for interpolating, or allows you to define your own addition, subtraction, and multiplication operators
- Use Animation Curves to add easing to your interpolations
Download or clone this repository and add it to your Unity project assets folder.