Celeritas is an engine written in C that acts as an extendable base layer for creating custom game-specific "engines" (frameworks) that includes helpful wrappers around input handling, cameras, rendering abstractions, and other helpful APIs for making games and binding to other languages' FFIs.
Work-in-progress: This code is currently in flux as I experiment with APIs and is ultimately intended to support a 3D game I'm in the process of making.
All third-party dependencies are licensed under their own license.
- Check symbols in an 'archive' (static library)
nm -C build/libcore.a
- Generate compiler_commands.json
xmake project -k compile_commands
- Formatting
xmake format
- Lint (no change)
find src/ -iname *.h -o -iname *.c | xargs clang-format --style=file --dry-run --Werror
- Format (edit in place)
find src/ \( -iname "*.h" -o -iname "*.c" \) | xargs clang-format -i --style=file
clang-format
must be installed!
- Documentation
- serve mkdocs locally
docker run --rm -it -p 8000:8000 -v ${PWD}:/docs squidfunk/mkdocs-material
- Build docs static site
docker run --rm -it -v ${PWD}:/docs squidfunk/mkdocs-material build
- serve mkdocs locally