In progress, aiming towards a web-based visual and interactive qgame programming environment.
See here for a non-web-based previous attempt.
See here for the back-end quantum computer simulator.
In progress, aiming towards a web-based visual and interactive qgame programming environment.
License: MIT License
For some reason, clicking on examples doesn't do anything, not even set off a console log that I put in there. When I test clicks on the window, it very clearly registers when a list item with a class of "example" is clicked on, and yet still the console message doesn't click. Not sure when this problem first appeared, but I heard it was a problem at least a couple of days ago.
My latest commit passes the editor value, the number of qubits, and a callback to qromp's evaluate function (previously named "response"). This eliminates entirely the need for state to be stored in global vars, and removes stuff from the clojurescript that shouldn't have been there. HOWEVER, this means the editor's value needs to be parsed, and malformed commands ignored. Right now I'm just catching and ignoring all the errors, which is not good for many reasons, including that the current method requires only valid text in the editor to visualize the qubits. This parsing should probably happen on the clojurescript side, as it has easier access to the simulator.
The header background seems to be fixed. This may be because of absolute positioning or some such, and #scroller might have been controlling that, but the header text and the header shouldn't be separate anyway. The site generally needs to be rebuilt, so that can be taken care of then.
On compiling qromp.js, the generated javascript is over 5,000 lines longer than qrompsimple.js. I can't figure out where qrompsimple came from, or how to recreate whatever optimizations it has.
Need to build a WOFF version of whatever icons we use, or find other solution
qubits.arrange needs an overhaul, allowing for even spacing between qubits and maximum use of space.
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