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openatbp's Issues

Lobby server keeps "ghost" players

Sometimes, likely when someone loses connection, the lobby server will not remove their user from the user pool (users array). This should be handled by the "error" and "close" event, but for some reason this is not happening.

RoomHandler seemingly will duplicate in some cases

The RoomHandler, which runs all the background tasks for each game, when duplicated will send conflicting packets to each player causing the game to break in spectacular ways. There are a few fail safes to prevent this but it seems like on rare occasion it is still being bypassed.

One quick fix could be to do an occasional check to make sure that there are no duplicates and completely terminate the game and both RoomHandlers if one exists.

Potentially move away from Dongbat Pathfinding.

The dongbat pathfinding package constantly gives internal index out of bounds errors, comprising of numerous errors likely compromising the game server.

We should look at removing the path finding or trying to supplement the package with something else.

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