Comments (1)
- In the case of DBP we can hardcode the original DLLs, load those first, and then let anything that gets loaded later replace commands
- For ODB I'm thinking plugins can specifically tell the loader which other plugin it is trying to replace commands for, and only then it will allow it
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Related Issues (20)
- Remove the dependency on the platform libraries in the generated object file.
- Implement codegen for global variables and constants
- Implement codegen for strings
- Implement codegen for arrays
- Implement codegen for UDTs
- Enable some LLVM optimisations
- Generate an ELF or MachO executable using LLD
- Calls to setParent() should occur after assignment, otherwise old value is in an inconsistent state during destruction HOT 1
- Add support for initializers for arrays
- Short option argument is not parsed correctly when argument is optional
- Support for FreeBSD HOT 1
- Autodetect SDK type based on SDK root
- Trailing comments cause parser issues
- Commands which are a superset of other commands are not parsed correctly HOT 1
- Write a utility that dumps the assembly of an application compiled with DBPro
- Come up with a test suite that tests code generation
- Simplify the AST, remove the ASTConverter from the code generation pipeline, and use the AST directly HOT 1
- i had to repost this because some one toopk it its the working verion
- this is the working one HOT 1
- Cannot build on Mac HOT 1
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