GM8Decompiler v2.1.1 for i686-pc-windows-gnu - built on 2021/3/9, #452a89b
Input file: C:\Users\user\AppData\Roaming\BrickHill\Player.exe
Verbose logging ON: verbose console output enabled
Found .rsrc section beginning at 2672128
WARNING: Failed to recover an icon: id 9, rva 0x512BB8
Loaded 8 icon(s)
Checking for standard GM8.0 format...
Checking for standard GM8.1 format
GM8.1 magic check looks intact - value is 0xF7140067
Searching for GM8.1 magic number 4145283175 from position 3560004
Decrypting GM8.1 protection (hashkey: _MJD720658057#RWK, seed1: 344183239, seed2: 433001557)
Reading settings chunk... (size: 40028)
+ Loaded settings structure
- Start in full-screen mode: false
- Interpolate colors between pixels: false
- Don't draw a border in windowed mode: false
- Display the cursor: true
- Scaling: 0
- Allow the player to resize the game window: true
- Let the game window always stay on top: false
- Colour outside the room region (RGBA): #00000000
- Set the resolution of the screen: false
- -> Color Depth: No Change
- -> Resolution: 1280x1024
- -> Frequency: No Change
- Don't show the buttons in the window captions: false
- Use synchronization to avoid tearing: false
- Disable screensavers and power saving actions: true
- Let <Esc> end the game: false
- Treat the close button as the <Esc> key: false
- Let <F1> show the game information: false
- Let <F4> switch between screen modes: false
- Let <F5> save the game and <F6> load a game: false
- Let <F9> take a screenshot of the game: false
- Game Process Priority: Normal
- Freeze the game window when the window loses focus: false
- Loading bar: Default loading progress bar
- Show your own image while loading: true
- -> Make image partially translucent: true
- -> Make translucent with alpha value: 0
- Scale progress bar image: true
- Display error messages: true
- Write error messages to file game_errors.log: true
- Abort on all error messages: false
- Treat uninitialized variables as value 0: true
- Throw an error when arguments aren't initialized correctly: false
Skipping embedded DLL 'D3DX8.dll'
Decrypting asset data... (size: 2784648, garbage1: 0, garbage2: 0)
Skipped 0 garbage DWORDs
Pro flag: true
Game ID: 720658057
+ Added extension 'd3d_model_load_fast81141' (files: 2)
+ Added extension 'Game Maker 8.2 Core' (files: 10)
+ Added extension 'Game Maker 8.2 DirectX9' (files: 6)
+ Added extension 'Game Maker 8.2 Network' (files: 1)
+ Added constant 'cluster_size' (expression: 256)
+ Added constant 'version' (expression: "0.3.1.0")
+ Added constant 'eol' (expression: chr(13)+chr(10))
+ Added sprite 'spr_button' (84x32, 3 frames)
+ Added sprite 'spr_admin' (24x24, 1 frame)
+ Added sprite 'spr_speech' (10x10, 1 frame)
+ Added sprite 'spr_check' (16x16, 2 frames)
+ Added sprite 'spr_mint' (24x24, 1 frame)
+ Added sprite 'spr_ace' (24x24, 1 frame)
+ Added sprite 'spr_royal' (24x24, 1 frame)
+ Added sprite 'spr_vap' (24x24, 1 frame)
+ Added sprite 'spr_hand' (21x32, 1 frame)
+ Added sprite 'spr_rad' (24x24, 1 frame)
+ Added sprite 'spr_column_show' (24x24, 1 frame)
+ Added sprite 'spr_column_hide' (24x24, 1 frame)
+ Added sprite 'spr_empty' (0x0, 0 frame)
+ Added sprite 'spr_hue_slider' (182x16, 1 frame)
+ Added sprite 'spr_saturation_slider' (182x16, 1 frame)
+ Added sprite 'spr_brightness_slider' (182x16, 1 frame)
+ Added sprite 'spr_slider' (18x18, 1 frame)
+ Added sprite 'spr_slider_default' (182x16, 1 frame)
+ Added background 'bkg_stud' (200x200)
+ Added background 'bkg_stud_under' (200x200)
+ Added background 'bkg_face' (512x512)
+ Added background 'bkg_slope' (200x200)
+ Added background 'bkg_spawnpoint' (256x256)
+ Added background 'bkg_message' (16x16)
+ Added background 'bkg_snow' (400x400)
+ Added background 'bkg_snow_drop' (200x200)
+ Added background 'bkg_rain' (200x200)
+ Added background 'bkg_default' (512x512)
+ Added background 'bkg_quader' (256x256)
+ Added script 'messageAdd'
+ Added script 'camera_create'
+ Added script 'window_ini'
+ Added script 'get_params'
+ Added script 'server_connect'
+ Added script 'send_auth'
+ Added script 'send_command'
+ Added script 'chat_ini'
+ Added script 'draw_ground'
+ Added script 'camera_update'
+ Added script 'world_create'
+ Added script 'handle_collisions'
+ Added script 'mouse_get_vector'
+ Added script 'ds_vec_list_add'
+ Added script 'ds_vec_list_delete'
+ Added script 'ds_vec_list_insert'
+ Added script 'ds_vec_list_size'
+ Added script 'string_to_list'
+ Added script 'string_to_list_ext'
+ Added script 'string_to_list_str'
+ Added script 'show_list'
+ Added script 'string_pos_ext'
+ Added script 'ds_list_add_mass'
+ Added script 'ds_list_copy'
+ Added script 'ds_list_add_list'
+ Added script 'scale_list'
+ Added script 'interpolate_values'
+ Added script 'GmnCollisionGet'
+ Added script 'GmnCollisionGetNext'
+ Added script 'GmnCollisionGetObject'
+ Added script 'GmnCollisionGetContactCount'
+ Added script 'GmnCollisionGetMaxImpactSpeed'
+ Added script 'GmnInit'
+ Added script 'GmnSetCompatabilityMode'
+ Added script 'GmnGetCompatabilityMode'
+ Added script 'GmnSetGravity'
+ Added script 'nf'
+ Added script 'gmi_init'
+ Added script 'gmi_set_script_transform_body'
+ Added script 'gmi_update_body'
+ Added script 'GmnCreate'
+ Added script 'GmnDestroy'
+ Added script 'GmnSetPlatformArchitecture'
+ Added script 'GmnSetSolverModel'
+ Added script 'GmnSetFrictionModel'
+ Added script 'GmnSetMinimumFrameRate'
+ Added script 'GmnUpdateFPS'
+ Added script 'GmnUpdate'
+ Added script 'GmnDestroyAllBodies'
+ Added script 'GmnSetWorldSize'
+ Added script 'GmnWorldGetBodyCount'
+ Added script 'GmnBodyLinkObject'
+ Added script 'GmnBodyUnlinkObject'
+ Added script 'GmnBodyGetLinked'
+ Added script 'GmnBodyGetLinkedObject'
+ Added script 'GmnBodyAutoGetPosRot'
+ Added script 'GmnBodySetLinearDamping'
+ Added script 'GmnBodyGetLinearDamping'
+ Added script 'GmnBodySetAngularDamping'
+ Added script 'GmnBodyGetAngularDamping'
+ Added script 'GmnCreateBody'
+ Added script 'GmnDestroyBody'
+ Added script 'GmnBodyGetWorld'
+ Added script 'GmnBodyGetCollision'
+ Added script 'GmnBodySetMaterialGroupID'
+ Added script 'GmnBodySetAutoSleep'
+ Added script 'GmnBodySetCentreOfMass'
+ Added script 'GmnBodySetMassMatrix'
+ Added script 'GmnBodySetAutoMassMatrix'
+ Added script 'GmnBodySetContinuousCollisionMode'
+ Added script 'GmnBodySetJointRecursiveCollision'
+ Added script 'GmnBodySetFreezeState'
+ Added script 'GmnBodyAddImpulse'
+ Added script 'GmnBodyGetPointGlobalVelocity'
+ Added script 'GmnBodyGetPointLocalVelocity'
+ Added script 'GmnBodyAddPointGlobalForce'
+ Added script 'GmnBodyAddPointLocalForce'
+ Added script 'GmnBodyGetLocalOmega'
+ Added script 'GmnBodySetTorque'
+ Added script 'GmnBodyAddTorque'
+ Added script 'GmnBodyGetTorque'
+ Added script 'GmnBodySetOmega'
+ Added script 'GmnBodyGetOmega'
+ Added script 'GmnBodySetOmegaAxis'
+ Added script 'GmnBodyGetPosition'
+ Added script 'GmnBodySetPosition'
+ Added script 'GmnBodyGetRotation'
+ Added script 'GmnBodySetRotation'
+ Added script 'GmnBodySetForce'
+ Added script 'GmnBodyAddForce'
+ Added script 'GmnBodyGetForce'
+ Added script 'GmnBodySetVelocity'
+ Added script 'GmnBodySetVelocityAxis'
+ Added script 'GmnBodyGetVelocity'
+ Added script 'GmnBeginConstructCompoundCollision'
+ Added script 'GmnConstructCompoundCollisionAdd'
+ Added script 'GmnEndConstructCompoundCollision'
+ Added script 'GmnModelBufferClear'
+ Added script 'GmnModelBufferAdd'
+ Added script 'GmnModelBufferAddFromList'
+ Added script 'GmnModelBufferLoadMod'
+ Added script 'GmnModelBufferCount'
+ Added script 'GmnCreateConvexHull'
+ Added script 'GmnConvexCollisionCalculateVolume'
+ Added script 'GmnReleaseCollision'
+ Added script 'GmnCollisionSetAsTriggerVolume'
+ Added script 'GmnCreateNull'
+ Added script 'GmnCreateBox'
+ Added script 'GmnCreateSphere'
+ Added script 'GmnCreateCone'
+ Added script 'GmnCreateCapsule'
+ Added script 'GmnCreateCylinder'
+ Added script 'GmnCreateChamferCylinder'
+ Added script 'GmnWorldRayCastDist'
+ Added script 'GmnWorldRayCastObject'
+ Added script 'GmnCreateTreeCollision'
+ Added script 'GmnTreeCollisionBeginBuild'
+ Added script 'GmnTreeCollisionAddFace'
+ Added script 'GmnTreeCollisionAddMesh'
+ Added script 'GmnTreeCollisionEndBuild'
+ Added script 'GmnConstraintCreateBall'
+ Added script 'GmnBallGetJointForce'
+ Added script 'GmnBallGetJointForceMag'
+ Added script 'GmnDestroyJoint'
+ Added script 'GmnCustomDestroyJoint'
+ Added script 'GmnJointSetCollisionState'
+ Added script 'GmnCustomJointSetCollisionState'
+ Added script 'GmnConstraintCreateHinge'
+ Added script 'GmnCreateCustomHinge'
+ Added script 'GmnCustomHingeSetLimits'
+ Added script 'GmnCustomHingeGetForceMagnitude'
+ Added script 'GmnCustomHingeGetTorqueMagnitude'
+ Added script 'GmnCustomHingeSetSeverCallscript'
+ Added script 'GmnCustomHingeSetBreakCallscript'
+ Added script 'GmnCustomHingeSetSeverTolerance'
+ Added script 'GmnCustomHingeSetSeverable'
+ Added script 'GmnCustomHingeSetLimitsBreakTolerance'
+ Added script 'GmnCustomHingeSetLimitsBreakable'
+ Added script 'GmnCustomHingeGetLimitsBreakTolerance'
+ Added script 'GmnCreateCustomKinematicController'
+ Added script 'GmnCustomKinematicControllerSetMaxAngularFriction'
+ Added script 'GmnCustomKinematicControllerSetMaxLinearFriction'
+ Added script 'GmnCustomKinematicControllerSetPickMode'
+ Added script 'GmnCustomKinematicControllerSetTargetPosit'
+ Added script 'GmnCustomKinematicControllerSetTargetRotation'
+ Added script 'GmnCreateCustomPlayerController'
+ Added script 'GmnCustomPlayerControllerSetMaxSlope'
+ Added script 'GmnCustomPlayerControllerSetVelocity'
+ Added script 'GmnCreateCustomRigid'
+ Added script 'GmnCustomRigidGetForceMagnitude'
+ Added script 'GmnCustomRigidGetTorqueMagnitude'
+ Added script 'GmnCustomRigidSetSeverCallscript'
+ Added script 'GmnCustomRigidSetSeverTolerance'
+ Added script 'GmnCustomRigidSetSeverable'
+ Added script 'GmnCreateCustomSlider'
+ Added script 'GmnSliderEnableLimits'
+ Added script 'GmnSliderSetLimits'
+ Added script 'GmnConstraintCreateUpVector'
+ Added script 'GmnCustomConstraintCreateDryRollingFriction'
+ Added script 'createBuoyancyDefine'
+ Added script 'GmnMaterialSetBuoyancyCallback'
+ Added script 'GmnMaterialGetDefaultGroupID'
+ Added script 'GmnMaterialCreateGroupId'
+ Added script 'GmnMaterialDestroyAllGroupID'
+ Added script 'GmnMaterialSetDefaultCollidable'
+ Added script 'GmnMaterialSetContinuousCollisionMode'
+ Added script 'GmnMaterialSetDefaultFriction'
+ Added script 'GmnMaterialSetDefaultElasticity'
+ Added script 'GmnMaterialSetDefaultSoftness'
+ Added script 'GmnMaterialSetCollisionCallback'
+ Added script 'GmnMaterialSetResponseType'
+ Added script 'player_movement'
+ Added script 'is_col'
+ Added script 'string_hex'
+ Added script 'hex_to_dec'
+ Added script 'string_limit'
+ Added script 'convertPrepare'
+ Added script 'convert_3d'
+ Added script 'convert_2d'
+ Added script 'draw_world'
+ Added script 'draw_player'
+ Added script 'load_bricks'
+ Added script 'string_split'
+ Added script 'string_to_real'
+ Added script 'new_brick'
+ Added script 'draw_bricks'
+ Added script 'larm_walk'
+ Added script 'rarm_walk'
+ Added script 'rleg_walk'
+ Added script 'lleg_walk'
+ Added script 'rarm_jump'
+ Added script 'larm_jump'
+ Added script 'rayCast'
+ Added script 'convert_2d_z'
+ Added script 'ray_find'
+ Added script 'ray_cast'
+ Added script 'in_cuboid'
+ Added script 'color_to_3d'
+ Added script 'model_load'
+ Added script 'texture_load'
+ Added script 'hcf'
+ Added script 'environmentSetAmbient'
+ Added script 'clientTopPrint'
+ Added script 'clientCenterPrint'
+ Added script 'clientBottomPrint'
+ Added script 'dec_to_hex'
+ Added script 'textbox_create'
+ Added script 'textbox_draw'
+ Added script 'player_physics'
+ Added script 'frustum_culling_init'
+ Added script 'frustum_culling'
+ Added script 'draw_figure'
+ Added script 'getKeyString'
+ Added script 'draw_health'
+ Added script 'new_projectile'
+ Added script 'draw_projectile'
+ Added script 'draw_pause'
+ Added script 'settings_create'
+ Added script 'draw_checkbox'
+ Added script 'point_line_distance'
+ Added script 'd3d_draw_block2'
+ Added script 'draw_snow'
+ Added script 'draw_rain'
+ Added script 'download_asset'
+ Added script 'fetch_asset'
+ Added script 'scr_load_model_obj'
+ Added script 'get_membership'
+ Added script 'real_string_split'
+ Added script 'draw_speech'
+ Added script 'packet_handler'
+ Added script 'draw_brick_click'
+ Added script 'strip_tags'
+ Added script 'add_brick_mesh'
+ Added script 'draw_fast_bricks_list'
+ Added script 'convert_to_fast_brick'
+ Added script 'fixImage'
+ Added script 'packet_handler_figure'
+ Added script 'packet_handler_brick'
+ Added script 'sanitize'
+ Added script 'draw_chat'
+ Added script 'draw_optimized_chat'
+ Added script 'optimize_format'
+ Added script 'strip_optimized_tags'
+ Added script 'num_fixed'
+ Added script 'post_invalidate_token'
+ Added script 'scr_rotatearb'
+ Added script 'add_rotated_brick_mesh'
+ Added script 'update_delta'
+ Added script 'update_brick_mesh'
+ Added script 'ready_for_modify'
+ Added script 'settings_save'
+ Added script 'discord_rpc_initialize'
+ Added script 'discord_rpc_setActivity'
+ Added script 'discord_rpc_callback'
+ Added script 'discord_rpc_init'
+ Added script 'discord_rpc_clearActivity'
+ Added script 'cache_texture'
+ Added script 'draw_simple_chat'
+ Added script 'apply_dead_brick_transforms'
+ Added script 'draw_cluster'
+ Added script 'remove_brick'
+ Added script 'remove_all_bricks'
+ Added script 'add_brick_to_cluster'
+ Added script 'find_brick_a_cluster'
+ Added script 'new_cluster'
+ Added script 'remove_cluster'
+ Added script 'clear_unused'
+ Added script 'setup_surfaces'
+ Added script 'update_clothes'
+ Added script 'check_shape_meshable'
+ Added script 'd3d_model_cylinder_ext'
+ Added script 'draw_hacklist'
+ Added script 'draw_hacklist_button'
+ Added script 'draw_hacklist_background'
+ Added script 'draw_hacklist_color_slider'
+ Added script 'tp_to_position'
+ Added script 'draw_esp'
+ Added script 'c_rainbow'
+ Added script 'c_rainbow_dark'
+ Added script 'clientMessage'
+ Added script 'string_replace_at'
+ Added script 'draw_active_hacks'
+ Added script 'draw_invis_brick_esp'
+ Added script 'draw_nocol_brick_esp'
+ Added script 'draw_chat_raw'
+ Added script 'draw_slider'
+ Added script 'reach'
+ Added script 'send_movement_packet'
+ Added script 'send_click_packet'
+ Added script 'send_keystroke_packet'
+ Added script 'click_delete'
+ Added script 'draw_brick_esp_clickaura'
+ Added script 'draw_brick_esp'
+ Added script 'ms_macro'
+ Added script 'draw_boundary'
+ Added font 'fnt_bold' (Arial, 12px, bold)
+ Added font 'fnt_big' (Arial, 14px, bold)
+ Added font 'fnt_anvil' (Consolas, 13px)
+ Added font 'fnt_anvil_bold' (Consolas, 13px, bold)
+ Added object obj_client (visible; persistent; depth 0)
+ Added object obj_figure (persistent; depth 0)
+ Added object obj_brick (persistent; depth 0)
+ Added object obj_topPrint (persistent; depth 0)
+ Added object obj_centerPrint (persistent; depth 0)
+ Added object obj_bottomPrint (persistent; depth 0)
+ Added object obj_team (persistent; depth 0)
+ Added object obj_slot (persistent; depth 0)
+ Added object obj_textbox (persistent; depth 0)
+ Added object obj_dummy (persistent; depth 0)
+ Added object obj_projectile (persistent; depth 0)
+ Added object obj_asset_download (persistent; depth 0)
+ Added object obj_fast_brick (persistent; depth 0)
+ Added object obj_sprite (visible; depth 0)
+ Added object obj_screen_element (depth 0)
+ Added object obj_cluster (persistent; depth 0)
+ Added object obj_light_impostor (persistent; depth 0)
+ Added object obj_sleeping_cat (persistent; depth 0)
Error parsing gamedata:
Reader error: asset data error: version error: expected 541 (5.41), found 811 (8.11)