Giter Site home page Giter Site logo

Comments (1)

BranDougherty avatar BranDougherty commented on May 8, 2024

I tested and it's possible via a script like this:

procedure MyGameOnJoin(Player: TActivePlayer; Team: TTeam);
var
  i: Integer;
begin
  // Disable all except deagle and law.
  for i := 2 to 13 do
    Player.WeaponActive[i] := False;
end;

begin
  Game.OnJoin := @MyGameOnJoin;
end.

Also there is the SC2 function SetWeaponActive, and the ForceWeapon scripting options. I think that these cover all the advanced needs of this system. But for the simple use case it would be nice to be able to just set enabled weapons at the command line, so I agree with the TODO.

I think just straight up having 14 cvars is the right way to go here (sv_weaponactive1, sv_weaponactive2...). If more control is really needed, the scripting covers it, so all we should do is set the value in the WeaponActive global, and possibly call NetworkServerFunctions.SetWeaponActive if the game has already been started.

I would like to spend a little more time familiarizing myself with WeaponActive and WeaponSel before implementing this, though.

from opensoldat.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.