I can't get Soldat to run. When I try to run a local server and start the client to connect to it, first, the loading screen appears, and then both server and client crash at the same time.
I have followed the build instructions to build Soldat myself, and I managed to build server and client, but they don't work.
$ ./soldatserver_x64
ctf_Ash by chakapoko maker
Using default weapons mod
[NET] Game networking initialized.
[NET] Server is listening on 0.0.0.0:23073
[FileServer] Starting fileserver on 0.0.0.0:23083
[NET DEBUG] [#1950066577 UDP 127.0.0.1:45665] Remote host is using an unsigned cert. Allowing connection, but it's not secure!
[NET] Received SteamNetConnectionStatusChangedCallback_t (1950066577, ((k_ESteamNetworkingIdentityType_SteamID, 18, 0, ['', '', '', '', '', '', '', '', '', '', '�', '�', '', '', '', '', 'a', '�', '', '', '', '', '', '', '', '', '', '', '', '', '', ''], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 127, 0, 0, 1, 97, 178, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ['', '', '', '', '', '', '', '', '', '', '�', '�', '', '', '', '', 'a', '�', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', ''], (((0, 0, 65535, [127, 0, 0, 1]), [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 127, 0, 0, 1]), 45665), [0, 0, 4294901760, 16777343, 45665, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]), -1, 65536, (((0, 0, 65535, [127, 0, 0, 1]), [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 127, 0, 0, 1]), 45665), 0, 1, 0, k_ESteamNetworkingConnectionState_Connected, 0, ['', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '#', '1', '9', '5', '0', '0', '6', '6'], ['5', '7', '7', ' ', 'U', 'D', 'P', ' ', '1', '2', '7', '.', '0', '.', '0', '.', '1', ':', '4', '5', '6', '6', '5', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', ''], k_ESteamNetTransport_Unknown), k_ESteamNetworkingConnectionState_Connected)
[Net] Destroying peer handle
[NET DEBUG] ../src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp(2605): Assertion Failed: Application didn't accept or close incoming connection in a reasonable amount of time. This is probably a bug.
[NET DEBUG] [#1950066577 UDP 127.0.0.1:45665] problem detected locally (5003): App didn't accept or close incoming connection in time.
[NET] Received SteamNetConnectionStatusChangedCallback_t Shutting down server...
Shutting down game networking.
[NET DEBUG] Shutting down low level socket/threading support.
[FileServer] Stopping fileserver
An unhandled exception occurred at $0000000000497430:
EAccessViolation: Access violation
$0000000000497430
$00000000004D4F88 TOSTR, line 424 of ../shared/Util.pas
$00000000004D4F88 TOSTR, line 424 of ../shared/Util.pas
$00000000004FF015 PROCESSEVENTS, line 1363 of ../shared/network/Net.pas
$00000000004FE032 PROCESSEVENTSCALLBACK, line 887 of ../shared/network/Net.pas
$00007FB70B0D8B64 line 1077 of ../src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp
$00000000004FDFD0 line 1173 of fgl.pp
An unhandled exception occurred at $000000000041B9A7:
EAccessViolation: Access violation
An unhandled exception occurred at $000000000041B9A7:
EAccessViolation: Access violation
$000000000041B9A7
$0000000000413663
$0000000000426C6A
$000000000040373E
An unhandled exception occurred at $000000000041B9A7:
EAccessViolation:
$000000000041B9A7
$0000000000418BFC
$0000000000413663
$0000000000426C6A
$000000000040373E
$ ./soldat_x64 -join 127.0.0.1 23073
[NET] Received SteamNetConnectionStatusChangedCallback_t (3565904154, ((k_ESteamNetworkingIdentityType_Invalid, 0, 0, ['', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', ''], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ['', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', ''], (((0, 0, 0, [0, 0, 0, 0]), [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]), 0), [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]), -1, 0, (((0, 0, 65535, [127, 0, 0, 1]), [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 127, 0, 0, 1]), 23073), 0, 1, 0, k_ESteamNetworkingConnectionState_Connected, 0, ['', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '#', '3', '5', '6', '5', '9', '0', '4'], ['1', '5', '4', ' ', 'U', 'D', 'P', ' ', 'i', 'n', 'v', 'a', 'l', 'i', 'd', '@', '1', '2', '7', '.', '0', '.', '0', '.', '1', ':', '2', '3', '0', '7', '3', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', ''], k_ESteamNetTransport_Unknown), k_ESteamNetworkingConnectionState_Connected)
[NET DEBUG] [#3565904154 UDP [email protected]:23073] problem detected locally (5003): Timed out attempting to connect
An unhandled exception occurred at $00000000004ECF40:
EAccessViolation: Access violation
$00000000004ECF40
$00000000004AACB0 TOSTR, line 424 of ../shared/Util.pas
$00000000004AACB0 TOSTR, line 424 of ../shared/Util.pas
$00000000004D271B PROCESSEVENTS, line 1067 of ../shared/network/Net.pas
$00000000004D1B8B PROCESSEVENTSCALLBACK, line 889 of ../shared/network/Net.pas
$00007FF0B59C9B64 line 1077 of ../src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp
$00000000004D1B30 line 1173 of fgl.pp
[NET] Received SteamNetConnectionStatusChangedCallback_t [NET DEBUG] Shutting down low level socket/threading support.
An unhandled exception occurred at $000000000041CF27:
EAccessViolation:
An unhandled exception occurred at $000000000041CF27:
EAccessViolation:
$000000000041CF27
$0000000000414BE3
$00000000004281EA
$000000000041A17C
$000000000045F120
$000000000041AEC7
$0000000000404CCA