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WebGL simulation of a Schwarzschild black hole

Home Page: http://oseiskar.github.io/black-hole

License: Other

HTML 4.79% JavaScript 70.29% GLSL 23.37% CSS 1.55%
blackhole raytracing shader simulation webgl

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black-hole's Issues

Improved lighting model for the planet

Currently based on a point light source. Area lighting from accretion disk could be precomputed to a texture using raytracing. Handling the spectral data / doppler shift might be difficult.

Automatic quality selection

Should check the frame rate, e.g., during first few seconds and toggle higher quality if it reaches a certain threshold. Also mobile browser detection could be used to start with the lowest quality on mobile devices.

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