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robotopia's Issues

Animation 요청

gatewayActivate0.png ~ gatewayActivate4.png 5장 AT_GATEWAY_ACTIVATE 잘 부탁드립니다
gatewayOpen0,png~gatewayOpen13.png 14장 AT_GATEWAY_OPEN 잘부탁드립니다.
원래있던 게이트웨이 없애도됩니다.
sprite도 한장 gatewayUnactivate.png SP_GATEWAY_UNACTIVATED

Plist 추가 부탁드랍나다

monsterBat.plist
monster_bat.png
시작번호 = 1
개수 = 8
(monster_bat1.png ~ monster_bat8.png)
추가해 주었으면 하는 enum 값
ST_MONSTER_BAT
AT_MONSTER_BAT

OT_STEAMPACK 넣어주세요

Item ZOrder도 하나 있어야 되는거 아닙니까

case OT_MELEE_MISSILE:
object = SteamPack::create();
zOrder = GameLayer::ZOrder::GAME_OBJECT;
break;

Animation 요청

FloorGateway0.png~ FloorGateway10.png 11장 AT_FLOORGATEWAY_OPEN
FloorGateway0.png 스프라이트 ST_FLOORGATEWAY

Sprite, plist 추가

SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Item_Leg.plist");

ST_ITEM_LEG

case ST_ITEM_LEG:
return createSprite("Item_Leg1.png");

각자 createAnimation 함수 수정 부탁드립니다! (내용참고)

cocos2d::Animation* ResourceManager::createAnimation(AnimationType type, float delay)

위 함수의 형태로 수정했습니다.
아래 애니메이션 enum 값들이 있으니 참고해서 수정해주세요.
AT_PLAYER_STAND,
AT_PLAYER_ATTACK,
AT_PLAYER_JUMP,
AT_PLAYER_WALK,
AT_RUSHMONSTER_STAND,
AT_RUSHMONSTER_MOVE,
AT_RUSHMONSTER_RUSH,
AT_LINEAR_MISSILE,
AT_AIMING_MISSILE,
AT_GATEWAY_OPEN,

수정 예시는 다음과 같습니다.
GET_RESOURCE_MANAGER()->createAnimation(AT_PLAYER_STAND, 0.05f);

누락된 애니메이션이나 추가 애니메이션이 있다면 언제나 저에게 얘기해주세요~

sound 사용

SO_PLAYER_MONSTER_COLLISION 을 두놈이 부딪히는데서 사용해 주세요

animation 추가

trap0.png ~ trap23.png , 24장, AT_TRAP_ACTIVATE
trap0.png ST_TRAP

2개의 피리스트 추가해주세요

Melee_Missile.plist
Melee_Missile.png
시작번호 = 1
개수 = 6
추가해 주었으면 하는 enum 값
ST_MELEE_MISSILE
AT_MELEE_MISSILE

New_Linear_Missile.plist
New_Linear_Missile.png

시작번호 = 1
개수 = 6
추가해 주었으면 하는 enum 값
ST_NEW_LINEAR_MISSILE
AT_NEW_LINEAR_MISSILE

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