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#Getting started with Unity 2D Game Development This is the code repository for Getting started with Unity 2D Game Development, published by Packt. It contains all the supporting project files necessary to work through the book from start to finish.

About the Book

Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.

Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more.

This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network. ##Instructions and Navigation All of the code is organized into folders. Each folder starts with a number followed by the application name. For example, Chapter02.

The code will look like the following:

public AwesomeUnityDeveloper GettingStarted(Yourself you) {
 you.ReadThisBook();
 return you;
}

To go through the topics covered in this book, you will need two important things: Any version of Unity, possibly 5.x since it was the range of versions that this book has been written for. As you already know, and Chapter 1, A Flat World in Unity, will repeat, you can get it from the Unity official website: http://www.unity3d.com. Your enthusiasm and passion, in order to take an awesome journey in the world of game development together!

##Related Products

###Suggestions and Feedback Click here if you have any feedback or suggestions.

Download a free PDF

If you have already purchased a print or Kindle version of this book, you can get a DRM-free PDF version at no cost.
Simply click on the link to claim your free PDF.

https://packt.link/free-ebook/9781784397173

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