Comments (5)
Thanks for the report. We would a bit more information to understand what's going wrong. Have you run the bootstrap script to download the assets? If not, are you passing a glTF asset path when you start the process?
If you have done the above, could you provide the output of the console log?
from mastering-graphics-programming-with-vulkan.
if ( argc < 2 ) {
printf( "Usage: chapter1 [path to glTF model]\n");
InjectDefault3DModel();
}
from mastering-graphics-programming-with-vulkan.
We haven't received an update on this, closing.
from mastering-graphics-programming-with-vulkan.
Right, looks like you're not passing a glTF model to load in the command line. If you don't have glTF files already, there are instructions in the README (https://github.com/PacktPublishing/Mastering-Graphics-Programming-with-Vulkan#getting-the-code) to run the bootstrap script to download the glTF samples and the code above will work even if you don't pass the model as an argument to the program.
Let me know if this helps :)
from mastering-graphics-programming-with-vulkan.
Even if InjectDefault3DModel(), as long as the glTF is not there, finally it will crash. I had a hard time to clone the models (in China :D).
from mastering-graphics-programming-with-vulkan.
Related Issues (20)
- Zero size framebuffer if dynamic rendering not available. (Chapter 7) HOT 2
- Transfer capability is implied for graphics and compute queues HOT 1
- Issues with RX6600 HOT 17
- usability issue: the camera rotated when drag the imgui's window in demo chapter1 HOT 2
- a little confused HOT 3
- Mac version HOT 1
- No rule to make target 'chapter1' HOT 3
- Shader compilation on linux is broken HOT 2
- Loading gltf files bug makes it impossible to open gltf files HOT 2
- Compilation of IMGUI shader, and IMGUI render pass not working on Linux HOT 14
- replace "SDL2::SDL2" with "${SDL2_LIBRARIES}" in all 15 CMakeLists.txt files HOT 4
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- Issue with renderdoc capture from Chapter 11 HOT 2
- Can't run chapters 8,9,10,11,13,14 on Windows with the same error. HOT 3
- Transfer Synchronization HOT 4
- projected_p does not get negated. HOT 2
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