Comments (2)
why not put all save data in there?!
No akward multiple files to delete/copy if you want to make another run!
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For now a "graveyard" File is created which saves the current state of all Creatures died since the last save iteration. Tools may be created (a gravedigger :D ) to run queries on this created files.
from evonet.
Related Issues (20)
- Variable amount of Memory Neurons
- Implement Quadtree HOT 2
- Jump to selected creature on Button press + Follow Button
- Use Logarithmic colorscale for neuron connection rendering HOT 1
- Disable and Enable for Stats and Graphs
- When hovering a Neuron, only the connections that are connected with that neuron should be displayed
- Set a minimum Age for the ability to give birth
- limit zoom-out to avoid to never find the map again HOT 1
- Implement slow motion
- CPU Auslastung aller Prozessoren immer bei 100% HOT 2
- implement creature selection vis mouse controls
- make a UI element for loading and saving tilemap.dat and creatures.dat
- pack saves in a single file
- Add oscillation neuron
- Put Simulation Code into own dll
- Replace MonoGame Window with Windows Forms HOT 3
- Add Strafe Neuron and Movement
- Implement communication via single neuron
- can you explain more please ? HOT 5
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