pampersrocker / evonet Goto Github PK
View Code? Open in Web Editor NEWEvolution Simulation in XNA Refresh
License: MIT License
Evolution Simulation in XNA Refresh
License: MIT License
Hey Guys,
really nice project, i found 2 things
Some ideas are:
Possible Solutions: Hotkey or Button
Feeler is Output, other creature input
This would enable having multiple saves and seeing different strategies for survival.
Camera should scroll the content of the tilemap via rightclick and WASD, zoom via Mousewheel
To save creatures in the long run without using up all available memory, dead creatures should be removed from memory and stored in a sqlite database for later data analysis.
Float overflow stops counting after 524288 years. Oh noes!
The creatures are not able to see each other yet.
There should be one input neuron which calculates the sin function over time. One Output neuron should handle the oscillation speed.
Setup simulation with full grown foodvalues
Faster food generation
Zero (or very low) food drop on creature death
Hallo,
ich habe mir eben die neuste Version von EvoNet heruntergeladen.
Doch es laggt wie Sau und wie im Titel beschrieben, ist die CPU Auslastung die Ganze Zeit bei 100%.
Und da die letzte Version auf meinem Laptop, der um Einiges schlechter ist als mein PC, ohne große Ruckler lief, sollte es an der Performance meines PCs nicht liegen.
Put the simulation code into its own dll, so we can build different applications using the same simulation code.
Seeing a Creature's stats etc. is great, but kind of random at the moment. It wold be better to implement selection via mouse controls.
Note: I have no idea clue about MonoGame, you wold have a pull request by now if I had.
(You can message me in German if you want)
To get better UI, but keep the performance we need to move the MonoGame Rendering into windows forms
oldest creature, lifetime-graph and so on
Via Output -> Input
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