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evonet's Issues

pack saves in a single file

Some ideas are:

  • .zip (or similar)
  • a file format identical to the current one, but writing the tilemap first, then the food values, and finally the creatures, this order is convinient because the size of the tilemap and the food values (assuming they are just 2 dimensional arrays) will be constant and the creatures can just get appended.

Implement Camera

Camera should scroll the content of the tilemap via rightclick and WASD, zoom via Mousewheel

Long term serialization

To save creatures in the long run without using up all available memory, dead creatures should be removed from memory and stored in a sqlite database for later data analysis.

Add oscillation neuron

There should be one input neuron which calculates the sin function over time. One Output neuron should handle the oscillation speed.

CPU Auslastung aller Prozessoren immer bei 100%

Hallo,
ich habe mir eben die neuste Version von EvoNet heruntergeladen.
Doch es laggt wie Sau und wie im Titel beschrieben, ist die CPU Auslastung die Ganze Zeit bei 100%.
Und da die letzte Version auf meinem Laptop, der um Einiges schlechter ist als mein PC, ohne große Ruckler lief, sollte es an der Performance meines PCs nicht liegen.

implement creature selection vis mouse controls

Seeing a Creature's stats etc. is great, but kind of random at the moment. It wold be better to implement selection via mouse controls.

Note: I have no idea clue about MonoGame, you wold have a pull request by now if I had.

(You can message me in German if you want)

Statistics

oldest creature, lifetime-graph and so on

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