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License: GNU Lesser General Public License v3.0
Library for handling jar remaping logic for PaperMC
License: GNU Lesser General Public License v3.0
Currently, if the mappings are completed for an interface and that interface is used to create a lambda, the parameters of that lambda do not inherit the names from the interface.
Some examples in the source, in ExecuteCommand
, the field CALLBACK_CHAINER
's inner lambda does not have the correct parameter mappings which are set for ResultConsumer
. Also in FillBiomeCommand#makeResolver
, the returned lambda for BiomeResolver
does not inherit parameter names from the interface.
An ItemStack constructor that uses one of the static fields in Items.java
should have its local var name be associated with that item name. So something like
ItemStack itemStack = new ItemStack(Items.ENCHANTED_BOOK);
should be
ItemStack enchantedBookStack = new ItemStack(Items.ENCHANTED_BOOK);
There are a lot of getAs methods, like on nbt, or gson-related things. These should be filtered out, and the remaining text should be checked against java keywords so we don't end up with _long
and _int2
vars which currently exist.
There are several useful reports that could be generated from a run of codebook.
For more consistent cross-version comparisons it would be useful for codebook to be able to name parameters similarly to how it names the lvt.
If we don't apply any parameter names, we will get a different mess depending on the version ($$x
or snowman emoji names).
And when using parchment, we don't have mappings for every snapshot, so there is a large amount of redundant diff each version from the mappings getting more or less in sync/complete.
Having codebook generate parameter names in a consistent manner would solve this problem and give us much cleaner diffs.
The integer returned by Enum#ordinal
should not just use the i#
format, but should be something associated with the type of the enum, like for Direction
, it could be directionOrdinal
.
All in the name of reducing the number of primitive local variables that have numbers after them.
Various methods on CompoundTag return a type based on a key input which is a string. Very commonly, that string is a constant which is easy to lookup when choosing a name for the local var. The local var should be named based on that string, completely ignoring the expected type.
A lot of the methods on Registry, HolderGetter, HolderLookup, RegistryAccess take ResourceKey
as the sole parameter returning something. A lot of the time, those ResourceKey arguments are obtained from static final fields somewhere which makes choosing the name for the local var very easy.
Something like
Holder<Structure> structure1 = registry.getHolder(BuiltinStructures.NETHER_FOSSIL);
can be changed to
Holder<Structure> netherForsilStructure = registry.getHolder(BuiltinStructures.NETHER_FOSSIL);
This is similar to #10 and how the various is
and has
methods are handled, by looking at the field used in the parameter.
A non-exhaustive list of methods that this could apply to are:
TagKey#create(ResourceKey, ResourceLocation)
ResourceKey#create(ResourceKey, ResourceLocation)
Registry#get(ResourceKey)
Registry#getHolder(ResourceKey)
Registry#getOptional(ResourceKey)
Registry#getOrThrow(ResourceKey)
Registry#containsKey(ResourceKey)
Registry#getHolder(ResourceKey)
Registry#getTag(TagKey)
Registry#getTagOrEmpty(TagKey)
Registry#getOrCreateTag(TagKey)
RegistryAccess#lookup(ResourceKey)
RegistryAccess#lookupOrThrow(ResourceKey)
RegistryAccess#registry(ResourceKey)
RegistryAccess#registryOrThrow(ResourceKey)
HolderGetter#get(ResourceKey)
HolderGetter#getOrThrow(ResourceKey)
HolderGetter#get(TagKey)
HolderGetter#getOrThrow(TagKey)
(yes there is a typo in Bootstap in the vanilla source)
Bootstap#register(ResourceKey, Object, Lifecycle)
Bootstap#register(ResourceKey, Object)
Bootstap#lookup(ResourceKey)
Various collection types have methods that return booleans based on some condition, like if the element was successfully added or removed. The boolean local var names can be added
or removed
or something similar.
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