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luaxe's Issues

Expose Classes in Valheim dll to Lua State

NLua lets us register functions and entire classes. Expose those functions to the Lua state.

Ideally we have a script that can do it automatically so that when the game updates we don't have a lot of work to do

Client <-> Server Communication 'Network' class

Server-side BepInEx Set-up

Installing bepinex server-side: https://youtu.be/gOGYQRHpp2c

We also need to figure out how to separate the client and server code both organizationally in the codebase and with the built Luaxe.dll.

We could do separate projects in the solution for client and server.
Then i would think we would have more control over the build process for each project

blocks: #2

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