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An integrated development environment for AGD

License: MIT License

C++ 68.65% Assembly 30.20% Batchfile 0.03% Inno Setup 0.27% HTML 0.78% PowerShell 0.07%

agd-studio's Introduction

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An IDE for Jonathan Cauldwell's Arcade Game Designer

Editors for:

  • Images
    • Sprites
    • Objects
    • Tiles/Blocks
  • Events (Code)
    • Syntax highlighting editor
      • AGD syntax
      • Asm syntax (TBD)
    • Code folding
  • Map
  • Messages
  • Window size and position
  • Keys

Automated build system:

  • Produces AGD compiler output on the fly
  • Automatic compiled output

Themes:

  • Multiple user selectable UI themes
  • Dockable content editors and helper panel
    • Future improvements:
      • Save layout per project

Releases

https://github.com/tonyt73/AGD-Studio/releases

Build Instructions

  • Clone this repo on to your PC

  • Download and Install the Embarcardero Rad-Studio C++ Community Edition

  • Download the trial version of LMD Innovative components

  • Install the latest release

    • This will install all the configuration files and the example project
  • Launch the Rad-Studio IDE

    • Install the DOSCommand component from GetIt Package Manager

    • Setup the paths for DOS Command

    • Tools -> Options -> IDE -> Environment Variables

      • New..
        • Variable: DOSCMD_HDR
        • Value: {location of Dos Command source code}\DOSCommand\Packages{your version}\cpp
        • Variable: DOSCMD_LIB
        • Value: $(BDSCOMMONDIR)\Dcp
      • {your version} = Sydney, Rio, Alexandria etc
    • Tools -> Options -> Language -> Paths and Directories

      • Windows 32-bit
        • System Library Path [...] -> Add $(DOSCMD_LIB)
        • System Include path [...] -> Add $(DOSCMD_HDR)\Win32\Release
      • Windows 64-bit
        • System Library Path [...] -> Add $(DOSCMD_LIB)\Win64\Release
        • System Include path [...] -> Add $(DOSCMD_HDR)\Win64\Release
    • Click Save

    • Open up the location you cloned this repo to

    • Open the AGD Studio.cproj file

  • Press F9 to build and run the application

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