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Patashu avatar Patashu commented on May 26, 2024

I think I do this because break_infinity does this because Antimatter Dimensions tried to support Internet Explorer.

Contingent on a convincing argument that this is no longer necessary then I'm happy for it to be changed. Don't know the pros/cons of this decision right now.

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jakub791 avatar jakub791 commented on May 26, 2024

You shouldn't even think about Internet Explorer.

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Patashu avatar Patashu commented on May 26, 2024

As long as people still use IE11, then surely it's not without value to support it.

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jakub791 avatar jakub791 commented on May 26, 2024

If they use 10 years old technology they should be aware of consequences.

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jakub791 avatar jakub791 commented on May 26, 2024

And also: even if you keep supporting IE11, game devs might not do it for the rest of the game code which defeats the point.

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jakub791 avatar jakub791 commented on May 26, 2024

All games that I know use at least some of ES6 syntax which isn't availabe in IE11

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James103 avatar James103 commented on May 26, 2024

From what I can tell, Microsoft Edge has IE11 compatibility mode; does that limit Javascript to ES5 like in the real IE11?
If so, then this may have to wait until IE11 compatibility mode is depreciated near the end of this decade (at the time of writing).

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jakub791 avatar jakub791 commented on May 26, 2024

Tell me one game that is IE11 compatible.

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jakub791 avatar jakub791 commented on May 26, 2024

Oh also why is the ESM version of this library transpiled to ES5 syntax? ES modules aren't available in ES5 so.

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jakub791 avatar jakub791 commented on May 26, 2024

As long as people still use IE11, then surely it's not without value to support it.

well ok, I get you. Still would be nice to have a separate modern build of the library for whose who don't need that - surely such code using native classes would run faster than the more verbose ES5 code.

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