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ordinal-markup's Introduction

Ordinal Markup

get to work lazy cough cough PATCAIL

A game of maximizing ordinals and decreasing numbers

FILE OVERVIEW:
calc.js will contain all of the get() and calc() functions that get the value of something.
saveload.js will contain initiation, saving, and loading files.
color.js will contain functions relating to the conversion of colors and the color of the ordinal.
script.js will contain all other stuff.

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ordinal-markup's Issues

Factor Boosts Increase Without Boosting

This makes getting Sluggish Milestones impossible.

Reproduction Steps

Start new Collapse from attached save.

When the value for boost 20 is reached, regardless of what boost the player is currently on, Factor Boost counter begins to increment from 20. All normal benefits/side effects of the boost counter incrementing occur. Total points for upgrades increase, the target value for the next boost increases. The incrementing continues to occur until a challenge is entered/exited.

ordinalsave.txt

In challenge 8, Dynamic Factor cap still boost Incrementy and Quadruplier still have effect

Describe the bug
I see someone beat challenge 8x2 w/o 4e27 Incrementy Upgrade (2x OP), I seem this is wrong
I also seem in challenge 8, dynamic factor cap boost incrementy multiplier isn't 1x

To Reproduce
Enter challenge 8

Expected behavior
Change row 11 of function.js from:
if (game.challenge <= 5.5 && (game.boostUnlock==1||game.factorShifts==7)) { to
if (game.chal8 === 0 & game.challenge <= 5.5 && (game.boostUnlock==1||game.factorShifts==7)) {

Lack of save in localStorage breaks new game

I tried to start this game today, and was confused that nothing was working until I noticed a javascript error:

Uncaught SyntaxError: Unexpected token u in JSON at position 0
    at JSON.parse (<anonymous>)
    at load (saveload.js:127)
    at script.js:132

I looked into it and noticed that this line is the issue:

JSON.parse(localStorage[(inPublicTesting()?"ordinalMarkupPublicTestingSave":"ordinalMarkupSave")])

On a fresh device, localStorage["ordinalMarkupSave"] returns undefined, and JSON.parse(undefined) throws the given Exception. Because this exception is thrown, the entire game is broken.

I was able to fix this for myself by running the command localStorage["ordinalMarkupSave"] = "{}" and then reloading, but that's unideal for new players.

In case it's helpful, this was done in Chrome 87.0.4280.66 on Windows.

Nothing works

On any computer I play this on, the ordinal never updates and none of the buttons work

Sluggish Milestones blocked by bug?

On my save file, I was able to achieve the 20-boost Sluggish Milestone, eventually. However, attempting to work towards the 15-boost Sluggish Milestone, I run into a problem with the Boosters.

My strategy is to get 15 Factor Boosts and then prevent Bulk Boosting (Bulk Boosting option set to OFF) and using Challenge completions to increase factors (with Factor Boost If Possible Upon Entering a Challenge set to OFF). So that should prevent any unintended Factor Boosts, right?

It seems that this prevents players from attempting to farm Incrementy since the Factor Boost reached (but not Gained) will apply no matter what happens. This bumps the Factor Boosts up to 16, locking me out of attempting the Sluggish Milestone unless I collapse.

Bug? Or missed option somewhere / user error?

Save file attached for testing:
Ordinal Markup Save.txt

Aleph Upgrade 9 only saves 1% of boosters on collapse, not 10%

Hello,

After gaining Aleph Upgrade 9 "Keep 10% of Factor Boosts on Collapse", when collapsing, only 1% of factor boosts are kept, not 10%. For example, I just collapsed with ~2e16 factor boosts, and after collapse, the total is ~2e14, not the expected ~2e15.

Thanks.

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