A chess engine designed to imitate human players.
- Inspired by Maia
- Using data from lichess.org
- Input encoding taken from LeelaChessZero (see encoder.c)
- Output encoding also from LC0 (Classic Head)
- Network topology to be decided, most likely LC0 or AlphaZero inspired
Everything except for the Neural Network itself is implemented at the moment.
Prepare data:
cargo run -r -p prepare_data
Run / Train:
cargo run -r