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donatello's Issues

Perlin noise tool

A new tool that deforms the mesh based on a perlin noise pattern.

Application menu

There should be a menu allowing the user to manage application specific settings like enabling symmetry or exporting the mesh as an OBJ file. This menu has to work in VR so it should probably be controlled by a laser pointer UI.

Symmetric sculpting

Adding a functionality that would allow users to sculpt symmetrically would be a huge benefit.

Back faces visible on mesh

If the mesh folds you can see the back faces on top of the mesh's surface. This is a problem with the custom shader.

OptiTrack support

The app should be able to receive tracking data from the OptiTrack system and display it in a Unity scene.

Tool size indicator

A circle showing the size of the tool’s effect radius when it is being changed by the user.
This will be helpful since it is not always clear how large the effect radius is from looking at the gradient on the mesh.

Sculpting in editor not working

The raycast on the mesh to determine the tool position in desktop mode does not work because the mesh does not have a collider anymore. The collider needs to be reapplied to the mesh in the desktop scene.

OBJ export

There should be a way to export the mesh as an OBJ file.

Improve scene appearance

The appearance of the sculpt scene should be improved. For instance the material color of the mesh is too light so that it is not clear what area is being affected by the sculpt tool.

Multi threading in mesh deformation pipeline

Instead of implementing #3, there should be an organized pipeline of multiple threads dealing with the mesh deformation. The threads should interact with each other as shown in this diagram:

out

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