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paulozaffari's Projects

json2cpp icon json2cpp

Compiles JSON into static constexpr C++ data structures with nlohmann::json API

krg icon krg

Kruger Prototype Game Engine

llama-adapter icon llama-adapter

Fine-tuning LLaMA to follow instructions within 1 Hour and 1.2M Parameters

meshoptimizer icon meshoptimizer

Mesh optimization library that makes meshes smaller and faster to render

mimic3 icon mimic3

A fast local neural text to speech engine for Mycroft

o3de icon o3de

Source for fully featured AAA Open 3D Engine

psraytracing icon psraytracing

A (modern) C++ implementation of the first two books of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.

referencept icon referencept

Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer

rtxgi icon rtxgi

RTX Global Illumination (RTXGI)

smaa icon smaa

SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.

solver2d icon solver2d

A project for testing rigid body solver algorithms

terminalimageviewer icon terminalimageviewer

Small C++ program to display images in a (modern) terminal using RGB ANSI codes and unicode block graphics characters

volumetricrestirrelease icon volumetricrestirrelease

Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"

vulkan_renderer icon vulkan_renderer

A toy renderer written in C using Vulkan to perform real-time ray tracing research.

xegtao icon xegtao

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

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