Comments (5)
You can change the smrpg__visuals convar in the cfg/sourcemod/smrpg/ config file of each upgrade to 0 to disable the visual effects.
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That's the thing, it costs 0 everywhere
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What costs zero where?
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smrpg_icestab_visuals "0" and so on
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Hm, it looks like the smrpg_effects library plugin always resets the render color of the player to the default in some situations. I didn't consider external plugins changing the rendercolor other than smrpg upgrades. I'll think about how to only trigger the reset if we changed the color ourselves safely.
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Related Issues (20)
- Conflict with CCP HOT 1
- Not working strings HOT 2
- Add new translation string HOT 1
- Icestab cage beam effect not disappearing until map change HOT 6
- contact HOT 1
- How to enable Speed+
- Make these translateable
- Upgrades not working HOT 3
- Experience for Kill does not get credited HOT 10
- [Upgrade Request] Lucky Devil
- [Upgrade Request] Conversion HOT 4
- Damage+ not working for weapon_hegrenade HOT 5
- Increase Clipsize does not accept values lower than 1 HOT 2
- Clipsize
- Upgrade addon issue after Feb update
- Regen does not accept float values for heal increase HOT 5
- Amorregen does not accept float values for regen amount increase
- RunUpgradeEffect crashes the server HOT 2
- Dont work SPEED+
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