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The pattern presents three main packages:
- Model: Responsible for the logic.
- View: Controlls the graphical aspect of the project.
- Controller: Catches input from the user and sends it to the model.
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Participating classes:
- Observers: MouseHandler (implements InputListener).
- Subjects: Graphics.
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State is a pattern used to help organize different states in a computer program. In chess it can help implement game status such as a as playing, losing, winning or draw. Implemeted mostly on the GameState class.
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Implemented using LibGDX's GameScreen class.
*Character Moves *Unsuccessful check *Unsucessful checkmate *Sucessful check *Sucessful checkmate *Game Over *AI moves