Giter Site home page Giter Site logo

xamarin-android's Introduction

Xamarin.Android

Xamarin.Android provides open-source bindings of the Android SDK for use with .NET managed languages such as C#.

Gitter

Configuration.Overrides.props

The Xamarin.Android build is heavily dependent on MSBuild, with the intention that it should (eventually?) be possible to build the project simply by checking out the repo, loading Xamarin.Android.sln into an IDE, and Building the solution. (This isn't currently possible, and may never be, but it's the vision.)

However, some properties may need to be altered in order to suit your requirements, such as the location of a cache directory to store the Android SDK and NDK.

To modify the build process, copy Configuration.Override.props.in to Configuration.Override.props, and edit the file as appropriate. Configuration.Override.props is <Import/>ed by Configuration.props and will override any default values specified in Configuration.props.

Overridable MSBuild properties include:

  • $(AndroidApiLevel): The Android API level to bind in src/Mono.Android. This is an integer value, e.g. 15 for API-15 (Android 4.0.3).
  • $(AndroidFrameworkVersion): The Xamarin.Android $(TargetFrameworkVersion) version which corresponds to $(AndroidApiLevel). This is usually the Android version number with a leading v, e.g. v4.0.3 for API-15.
  • $(AndroidToolchainCacheDirectory): The directory to cache the downloaded Android NDK and SDK files. This value defaults to $(HOME)\android-archives.
  • $(AndroidToolchainDirectory): The directory to install the downloaded Android NDK and SDK files. This value defaults to $(HOME)\android-toolchain.
  • $(HostCc), $(HostCxx): The C and C++ compilers to use to generate host-native binaries.

Build Requirements

Building Xamarin.Android requires:

## Mono MDK

Mono 4.4 or later is required to build on OS X and Linux.

(This is because the build system uses the XmlPeek task, which was first added in Mono 4.4.)

## Java Development Kit

The Java Development Kit may be downloaded from the Oracle Java SE Downloads page.

## Autotools

Autotools -- including autoconf and automake -- are required to build the Mono runtimes.

On OS X, autotools are distributed with Mono.framework.

## `xxd`

The xxd utility is used to build src/monodroid. It is installed by default on OS X. Linux users may need to separately install it; it may be part of the vim-common package.

## Android NDK, SDK

To simplify building Xamarin.Android, important pieces of the Android SDK and Android NDK will be automatically downloaded and installed from Google's website. Downloaded files are cached locally, by default into $(AndroidToolchainDirectory). The Android NDK and SDK will be installed by default into $(AndroidToolchainDirectory).

The files that will be downloaded and installed are controlled by build-tools/android-toolchain/android-toolchain.projitems via the @(AndroidNdkItem) and @(AndroidSdkItem) item groups, and the URL to download files from is controlled by the $(AndroidUri) property.

Build

At this point in time, building Xamarin.Android is only supported on OS X. We will work to improve this.

To build Xamarin.Android, first prepare the project:

make prepare

This will perform git submodule update, and any other pre-build tasks that need to be performed.

Then, you may do one of the following:

  1. Run make:

     make
    
  2. Load Xamarin.Android.sln into Xamarin Studio and Build the project.

    Note: The Mono.Android project may fail on the first build because it generates sources, and those sources won't exist on the initial project load. Rebuild the project should this happen.

Build Output Directory Structure

There are two configurations, Debug and Release, controlled by the $(Configuration) MSBuild property.

The bin\Build$(Configuration) directory, e.g. bin\BuildDebug, contains artifacts needed for building the repository. They should not be needed for later execution.

The bin\$(Configuration) directory, e.g. bin\Debug, contains redistributable artifacts, such as tooling and runtimes. This directory acts as a local installation prefix, in which the directory structure mirrors that of the OS X Xamarin.Android.framework directory structure:

  • bin\$(Configuration)\lib\xbuild\Xamarin\Android: MSBuild-related support files and required runtimes used by the MSBuild tooling.
  • bin\$(Configuration)\lib\xbuild-frameworks\MonoAndroid: Xamarin.Android profiles.
  • bin\$(Configuration)\lib\xbuild-frameworks\MonoAndroid\v1.0: Xamarin.Android Base Class Library assemblies such as mscorlib.dll.
  • bin\$(Configuration)\lib\xbuild-frameworks\MonoAndroid\*: Contains Mono.Android.dll for a given Xamarin.Android $(TargetFrameworkVersion).

Xamarin.Android $(TargetFrameworkVersion)s

Xamarin.Android uses the MSBuild $(TargetFrameworkVersion) mechanism to provide a separate Mono.Android.dll binding assembly for each API level.

This means there is no single Mono.Android.dll, there is instead a set of them.

This complicates the "mental model" for the Mono.Android project, as a project can have only one output, not many (...within reason...). As such, building the Mono.Android project will only generate a single Mono.Android.dll.

To control which API level is bound, set the $(AndroidApiLevel) and $(AndroidFrameworkVersion) properties. $(AndroidApiLevel) is the Android API level, usually a number, while $(AndroidFrameworkVersion) is the Xamarin.Android $(TargetFrameworkVersion).

The default values will target Android API-23, Android 6.0.

For example, to generate Mono.Android.dll for API-19 (Android 4.4):

cd src/Mono.Android
xbuild /p:AndroidApiLevel=19 /p:AndroidFrameworkVersion=v4.4
# creates bin\Debug\lib\xbuild-frameworks\MonoAndroid\v4.4\Mono.Android.dll

Samples

The HelloWorld sample may be built with the xabuild script:

$ tools/scripts/xabuild /t:SignAndroidPackage samples/HelloWorld/HelloWorld.csproj

xabuild /t:SignAndroidPackage will generate an .apk file, which may be installed onto an Android device with the adb install command:

$ adb install samples/HelloWorld/bin/Debug/com.xamarin.android.helloworld-Signed.apk

HelloWorld may be launched manually through the Android app launcher, or via adb shell am:

$ adb shell am start com.xamarin.android.helloworld/example.MainActivity

Contributing

Mailing Lists

To discuss this project, and participate in the design, we use the [email protected] mailing list.

Coding Guidelines

We use Mono's Coding Guidelines.

Reporting Bugs

We use Bugzilla to track issues.

xamarin-android's People

Contributors

jonpryor avatar dellis1972 avatar atsushieno avatar grendello avatar radical avatar migueldeicaza avatar duncanmak avatar radekdoulik avatar

Watchers

James Cloos avatar Pehlaj Rai avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.