Comments (4)
Will research into what is available from the bukkit API. This is lower on my priority list, but will be investigated thoroughly.
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Ok, initial research done, this is not possible with just bukkit.
I can build a (probably admin only) tool that can change the weather for the entire server, please let me know if you really wish for a global version of this tool.
However, I have found that this might be possible by directly manipulating minecraft packets.
http://mcp.ocean-labs.de/files/jd124/client/net/minecraft/src/Packet70Bed.html
Oddly this packet seems to be the only one referencing changing the weather. Sending a player one of these packets with bedState = 1
would tell the client to start raining, and bedState = 2
would stop the rain.
The problem is that this would require importing more then just bukkit, which I am not comfortable doing. Feel free to fork the project and build the tool with the additional import
(s).
If you find a way to modify the clients weather using pure bukkit interfaces, or if you do want a global weather changing tool, please feel free to re-open this bug with how/why.
from toolbelt.
This might now be possible as this capability has been added to Bukkit.
https://bukkit.atlassian.net/browse/BUKKIT-812
Bukkit/Bukkit#728
Bukkit/CraftBukkit#947
from toolbelt.
Initial investigation not great. It appears that there is no difference for a player between WeatherType.CLEAR
and WeatherType.DOWNFALL
. Both of them start it raining for the player even when the server is clear. Running resetPlayerWeather()
re-syncs the player with the server, but this is not the personal user weather I was hoping to see. Don't have time to investigate further today, will come back to later.
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