peter200lx / toolbelt Goto Github PK
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Play Minecraft with a wide assortment of tools at your side.
Added Acacia and Dark Oak
0 Oak Wood Planks
1 Spruce Wood Planks
2 Birch Wood Planks
3 Jungle Wood Planks
4 Acacia Wood Planks
5 Dark Oak Wood Planks
Added Podzol
0 Dirt
1 Grassless Dirt
2 Podzol
Added Acacia and Dark Oak
0 Oak Sapling
1 Spruce Sapling
2 Birch Sapling
3 Jungle Sapling
4 Acadia Sapling
5 Dark Oak Sapling
Data values now matter, Red Sand added
0 Sand
1 Red Sand
Added Acacia and Dark Oak
0x0 Oak Wood Slab
0x1 Spruce Wood Slab
0x2 Birch Wood Slab
0x3 Jungle Wood Slab
0x4 Acacia Wood Slab
0x5 Dark Oak Wood Slab
In 1.5 BlockId 150 (active) is used for the power state and the 4th highest bit is not used:
From 1.6 on BlockId 150 is not used and the power state is determined by the 4th highest bit:
0: Comparator is off
1: Comparator is on (two input torches on, and surface shown as lit)
Added Mossy, Cracked and Circle textures
0 0000 Stone monster egg
1 0001 Cobblestone monster egg
2 0010 Stone brick monster egg
3 0011 Mossy stone brick monster egg
4 0100 Cracked stone brick monster egg
5 0101 Circle stone brick monster egg
38 26 minecraft:red_flower Poppy D B
95 5F minecraft:stained_glass Stained Glass
160 A0 minecraft:stained_glass_pane Stained Glass Pane D
161 A1 minecraft:leaves2 Leaves (Acacia/Dark Oak) D B
162 A2 minecraft:log2 Wood (Acacia/Dark Oak) D B
163 A3 minecraft:acacia_stairs Acacia Wood Stairs D
164 A4 minecraft:dark_oak_stairs Dark Oak Wood Stairs D
174 AE minecraft:packed_ice Packed Ice
175 AF minecraft:double_plant Large Flowers D B
0 0 0000 Acacia wood facing up/down
1 1 0001 Dark Oak wood facing up/down
2 2 0010 Acacia wood facing up/down, placeholder
3 3 0011 Dark Oak wood facing up/down, placeholder
4 4 0100 Acacia wood facing East/West
5 5 0101 Dark Oak wood facing East/West
6 6 0110 Acacia wood facing East/West, placeholder
7 7 0111 Dark Oak wood facing East/West, placeholder
8 8 1000 Acacia wood facing North/South
9 9 1001 Dark Oak wood facing North/South
10 A 1010 Acacia wood facing North/South, placeholder
11 B 1011 Dark Oak wood facing North/South, placeholder
12 C 1100 Acacia wood with only bark
13 D 1101 Dark Oak wood with only bark
14 E 1110 Acacia wood with only bark
15 F 1111 Dark Oak wood with only bark
If bit 0x4 is set, the leaves are permanent and will never decay. This bit is set on player-placed leaf blocks and overrides the meaning of bit 0x8.
If bit 0x8 is set, the leaves will be checked for decay. The bit will be cleared after the check if the leaves do not decay. The bit will be set again whenever a block adjacent to the leaves is changed.
0 Acadia leaves
1 Dark Oak leaves
These values are the same as wool, going from 0 to 15 for the 16 different colors. See Wool, Stained Clay & Carpet for the data values.
Data values now matter, red flower removed
0x0 Poppy
0x1 Blue Orchid
0x2 Allium
0x3 Azure Bluet
0x4 Red Tulip
0x5 Orange Tulip
0x6 White Tulip
0x7 Pink Tulip
0x8 Oxeye Daisy
Warning, this data block is split into two halves like doors and beds
0x0 Sunflower
0x1 Lilac
0x2 Double Tallgrass
0x3 Large Fern
0x4 Rose Bush
0x5 Peony
>= 8 Top Half of any Large Plant; low three bits 0x7 are not set to the plant type, they are derived from the block below.
These follow the same rules as the rest of the stair blocks
Many technical block items removed: http://minecraft.gamepedia.com/Technical_blocks
38 Red Rose
95 Locked Chest
150 Redstone Comparator On
Shouldn't display chat messages be on by default? This can lead to people easily thinking that the plugin is somehow broken, as I just did. I just posted this as an issue of not displaying text at all until I checked the comments on the recent spotlight video.
When using the sledge/pliers on sand, the new block still behaves as if physics was enabled. With the sledge, the block removed has no physics applied, as is visible by the fact that it will not force sand above it to fall down.
turns sand into glass, stone into lava, ice into water, and anything else you could think of
Added Quartz, Double slabs added Smooth Stone and Smooth Sandstone.
Value Description
0x0 Stone Slab
0x1 Sandstone Slab
0x2 Wooden Slab
0x3 Cobblestone Slab
0x4 Brick Slab
0x5 Stone Brick Slab
0x6 Nether Brick Slab
0x7 Quartz Slab
0x8 Smooth Stone Slab (Double Only)
0x9 Smooth Sandstone Slab (Double Only)
Can now be crafted in-game. I don't think anything needs to be changed here.
Now can face straight up and down
146 92 Trapped Chest D T
147 93 Weighted Pressure Plate (Light) D
148 94 Weighted Pressure Plate (Heavy) D
149 95 Redstone Comparator (inactive) I D
150 96 Redstone Comparator (active) I D
151 97 Daylight Sensor
152 98 Block of Redstone
153 99 Nether Quartz Ore
154 9A Hopper D T
155 9B Block of Quartz D
156 9C Quartz Stairs D
157 9D Activator Rail D
158 9E Dropper D T
Value Description
0 Block of Quartz
1 Chiseled Quartz Block
2 Pillar Quartz Block (vertical)
3 Pillar Quartz Block (north-south)
4 Pillar Quartz Block (east-west)
Suggested by mattmess1221 on http://dev.bukkit.org/bukkit-plugins/toolbelt/
Think you can add a mode to the scroller to scroll through all 16 data values instead of just the set ones?
One slightly glitchy thing is that no matter what the settings are for the leap tool, you still get shot high/far if you look anywhere above the horizon. Because of this, I would not be able to use it for flying characters on my RP server without fear of it being incredibly overpowered/unrealistic. After all, one doesn't shoot fifty meters in the air with a single flap of their wings. Could you please make the existing variables in the config or new ones have a bit more to do with things other than leaps with your view at the horizon and lower? It would be an amazing asset and could also be helpful for those on building servers who want a donator group who can fly, but not in an incredibly powerful way. I know this plugin is not an RP plugin, but the leap tool is a perfect way to emulate actual non-gliding winged flight.
Can players have a toggle for receiving messages like "You do not have range permission", it can be very annoying since this and others tend to spam you.
New Jungle biome. (New log type, leaf type)
Added 3 new blocks (NewSandstoneGrid1.png NewSandstoneGrid2.png Grid Circle Stone Brick.png), that aren't yet used in survival, but only the (Circle Stone Brick is accessible in creative).
Slabs and Stairs can be placed upside-down by placing them below a block.
Currently, because blocks can loose tile-entity data when ToolBelt tries to test for region protection, blocks with tile-entity data are prevented from being manipulated. Ideally this would be fixed by finding a generic method for storing any relevant data and resetting it if the user doesn't have rights for a region.
http://www.minecraftwiki.net/wiki/Chunk_format#Tile_Entity_Format
Users are requesting an optional text-command, to invoke the left/right click function of the watch, so that they can:
suggested commands:
/toolbelt day
/toolbelt night
link to code, in case that helps:
https://github.com/Peter200lx/ToolBelt/blob/master/src/com/github/peter200lx/toolbelt/tool/Watch.java
New Blocks
125 7D Wooden Double Slab D B
126 7E Wooden Slab D B
127 7F Cocoa Plant
128 80 Sandstone Stairs D
129 81 Emerald Ore
130 82 Ender Chest D T
131 83 Tripwire Hook D
132 84 Tripwire D I
133 85 Block of Emerald
134 86 Spruce Wood Stairs D
135 87 Birch Wood Stairs D
136 88 Jungle Wood Stairs D
New Data values
17 11 Wood D B (now has rotation)
69 45 Lever D (now can be on ceiling)
There is an issue where block updates are not being sent properly. This has been resolved for the wielder of the tool (pickhax, paint, chainsaw and more) by throwing a sendBlockChange() to the tool user. A more universal fix needs to be found, as this fix only helps the player in question, and not all the other players in the area.
Issue: When a player changes a blocks id/data at range, no-one other then the tool user sees the change.
Minecraft has support for named items.
http://minecraft.gamepedia.com/Anvil#Renaming
This can be used to make ToolBelt only listen to specific items instead of all ____ (bone, golden shovel, etc)
Also the items can have descriptions, handy for giving usage instructions.
Originally suggested by Jadedwolf
This is related to #38
All player lists will be converted to the UUID-based system automatically.
Other features such as pet ownership now follow the same system.
This is part of the requirements for the Plugin API.
Me: Basically it's like the scroller, but lets you rotate logs/stairs etc. through all of their various positions without changing the material. Placing logs can be a bit annoying now, and I'm wondering if this could help people in survival worlds.
You: "I working on updating the plugin with the new materials / data scroll values from Minecraft 1.3, including the log rotation data values. So far I've just considered the functional break down between scrolling data values, and possibly scrolling between related material types. However, I can see an argument made for a usage break down. Please open an issue on github so we can discuss further."
2 reasons I'm suggesting a new tool:
For use in survival worlds, I don't want someone who collected birch logs to be able to scroll to oak logs, but I do want them to be able to rotate their birch log.
With the current scroller, rotating through 8 positions with 4 different materials would take you a very long time to get through.
Stone Slabs
Value Description
0x0 Stone Slab
0x1 Sandstone Slab
0x2 Wooden Slab
0x3 Cobblestone Slab
0x4 Brick Slab
0x5 Stone Brick Slab
0x6 Nether Brick Slab
A few new decoration blocks
Wooden planks now have the color of the type of wood they came from instead of the original wooden plank texture.
New Sandstone Blocks.
For Instance:
Dirt -> Grass
Pumpkins <-> Jack-o-lanterns
Red Rose <-> Yellow Flower
Red Mushroom <-> Brown Mushroom
Glass <-> Pane
Stone PP <-> Wood PP
I can get to this maybe Saturday/Sunday after I finish getting TPToggle tested and pushed upstream.
Errors below:
3:43:01 PM SEVERE: Could not load 'plugins\ToolBelt.jar' in folder 'plugins'\par
3:43:01 PM org.bukkit.plugin.InvalidDescriptionException: Invalid plugin.yml\par
\cf2 3:43:01 PM \tab at org.bukkit.plugin.java.JavaPluginLoader.getPluginDescription(JavaPluginLoader.java:194)\par
3:43:01 PM \tab at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:133)\par
3:43:01 PM \tab at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:298)\par
3:43:01 PM \tab at cpw.mods.fml.common.event.FMLServerAboutToStartEvent.(FMLServerAboutToStartEvent.java:29)\par
\cf1 3:43:02 PM \tab at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)\par
3:43:02 PM \tab at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)\par
3:43:02 PM \tab at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)\par
\cf2 3:43:02 PM \tab at java.lang.reflect.Constructor.newInstance(Unknown Source)\par
3:43:02 PM \tab at cpw.mods.fml.common.LoaderState.getEvent(LoaderState.java:84)\par
3:43:02 PM \tab at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)\par
3:43:02 PM \tab at cpw.mods.fml.common.Loader.serverAboutToStart(Loader.java:793)\par
3:43:02 PM \tab at cpw.mods.fml.common.FMLCommonHandler.handleServerAboutToStart(FMLCommonHandler.java:263)\par
3:43:02 PM \tab at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:290)\par
3:43:02 PM \tab at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:621)\par
3:43:02 PM \tab at java.lang.Thread.run(Unknown Source)\par
3:43:02 PM Caused by: java.util.zip.ZipException: error in opening zip file\par
3:43:03 PM \tab at java.util.zip.ZipFile.open(Native Method)\par
3:43:03 PM \tab at java.util.zip.ZipFile.(Unknown Source)\par
\cf1 3:43:03 PM Mapping loaded 7 packages, 7454 classes, 25708 fields, 51030 methods, flags 3ff6\par
3:43:04 PM Loaded inheritance map of 883 classes\par
\cf2 3:43:04 PM \tab at java.util.zip.ZipFile.(Unknown Source)\par
3:43:04 PM \tab at java.util.jar.JarFile.(Unknown Source)\par
3:43:04 PM \tab at java.util.jar.JarFile.(Unknown Source)\par
3:43:04 PM \tab at org.bukkit.plugin.java.JavaPluginLoader.getPluginDescription(JavaPluginLoader.java:182)\par
\cf1 3:43:04 PM \tab ... 14 more\par
}
Chainsaw should follow the tree generation algorithm, Recursively remove all logs and leaves within range of those logs.
I.e. don't paint grass on grass, or wool:red on wool:red
Because: it adds very rapidly to the logblock/hawkeye database, if the user is holding rightclick and spraying back-and-forth. For example, if grass is selected, and the user is spraying it around a mountainside.
Add new permission sub-groups to the paintbrush tool, to allow finer-tuning of who is allowed to do what.
Partially to prevent low-ranked users from using the paintbrush as an instapick (eg. painting grass with torch (2->50).
Example:
..paint:
....rangeDefault: 0
....rangeCrouch: 25
....onlyAllow: []
....stopCopy: [7, 46, 52, 75, 95, 97, 119, 122]
....stopOverwrite: [1, 2, 3, 7, 8, 9, 10, 11, 52, 90, 119]
....vip:
......onlyAllow: []
......stopCopy: [7, 97]
......stopOverwrite: [7, 52]
....admin:
......onlyAllow: []
......stopCopy: []
......stopOverwrite: []
Investigate BlockChangeDelegate for a possible way to add support for WorldGuard.
http://jd.bukkit.org/doxygen/dd/daa/interfaceorg_1_1bukkit_1_1World.html#a2b3cc146bf319e9cb87f11b17f1c3d9d
Can now be placed on the top half of blocks
0x4 is a bit that determines whether or not the trapdoor is swung open. 0 for closed (on the ground), 1 for open (against its connecting wall). 0x8 is a bit that determines whether the trapdoor is on the bottom or top of the block. The remaining two bits describe which wall the trapdoor is attached to:
Now connect to other stairs to form corner stairs https://twitter.com/jeb_/status/237491122828632065
Can now be latched by having another repeater entering it's side. This doesn't look like it changes data values, however might need to check for rotation control.
137 89 Command Block T
138 8A Beacon T
139 8B Cobblestone Wall B D
140 8C Flower Pot D I
141 8D Carrots D
142 8E Potatoes D
143 8F Wooden Button D
144 90 Head D T I
145 91 Anvil D
Value Description
0 Cobblestone
1 Moss Stone
Value Description
0 empty
1 Rose
2 Dandelion
3 Oak Sapling
4 Spruce Sapling
5 Birch Sapling
6 Jungle Tree Sapling
7 Red Mushroom
8 Brown Mushroom
9 Cactus
10 Dead Bush
11 Fern
Note: Only part of the information for this block is in the data value, the rest in the associated Tile Entity. See Tile Entity Format for details.
Data values determine the block placement:
The skull types (for the Item and for the Tile Entity) are:
Value Description
0 Skeleton
1 Wither Skeleton
2 Zombie
3 Human
4 Creeper
0x1 is the bit that determines whether the anvil is orientated in a north-south (0) or a west-east (1) direction. 0x4 and 0x8 are bits which determine whether the the anvil is a regular (0x4 & 0x8 = 0), a slightly damaged (0x4 = 1) or a very damaged (0x8 = 1) one.
Value
0, 1
2, 3
4, 5, 6
7
Mirror issue to asofold/CompatNoCheatPlus/issues/5
User wanted way to allow NoCheatPlus to run with ToolBelt without interference:
http://dev.bukkit.org/bukkit-plugins/toolbelt/?comment=40
Two possible routes, custom Block*Event names, and setting Metadata values.
It is currently not possible to paint at range, eg wool:pink on top of wool:white
This is a huge task, as 1.8 added/changed a bunch of stuff:
http://minecraft.gamepedia.com/1.8
Eventually should transition to Block States
http://minecraft.gamepedia.com/Block_states
These are interesting. Probably of no use, but worth investigating.
Block entities item form can hold custom NBT tags that are merged to the specified block entity when they're placed.
Example: /give @p command_block 1 0 {BlockEntityTag:{Command:"/setblock ~ ~ ~ minecraft:diamond_block"}}
Gives a command block that, when placed, will automatically have the command /setblock ~ ~ ~ minecraft:diamond_block set.
Contains the item data of the item currently held in the player's hand.
Added to compact the process of testing if a player is holding a specific item.
Previous method required nine commands (one per slot in the hotbar); now requires only one command.
Instances of blocks/items references in commands, can now be named ids
Example: id:"minecraft:stone".
In scoreboards, the format is minecraft.block.stone.
Old numerical ids are still supported, but will eventually be phased out.
This is part of the requirements for the Plugin API.
Now uses block states internally instead of metadata.
Metadata will still be used for a while.
Metadata no longer needs to be calculated out of the 4-bit data value; instead, the values of specified properties can now be easily gotten and set.
Example: .minecraft/saves/TheMapWithTheThing/resources.zip.
1 1 minecraft:stone Stone S B
3 3 minecraft:dirt Dirt S B
19 13 minecraft:sponge Sponge S B
23 17 minecraft:dispenser Dispenser S E
48 30 minecraft:mossy_cobblestone Moss Stone
64 40 minecraft:wooden_door Oak Door I S
67 43 minecraft:stone_stairs Cobblestone Stairs S
77 4D minecraft:stone_button Stone Button S
85 55 minecraft:fence Fence
98 62 minecraft:stonebrick Stone Bricks S B
107 6B minecraft:fence_gate Fence Gate S
137 89 minecraft:command_block Command Block E
138 8A minecraft:beacon Beacon E
143 8F minecraft:wooden_button Wooden Button S
144 90 minecraft:skull Mob head I S E
151 97 minecraft:daylight_detector Daylight Sensor E
157 9D minecraft:activator_rail Activator Rail S
167 A7 minecraft:iron_trapdoor Iron Trapdoor S
170 AA minecraft:hay_block Hay Bale S
174 AE minecraft:packed_ice Packed Ice
Diorite - Crafting recipe: 2 cobblestone and 2 Nether quartz in a checker board pattern.
Andesite - Crafting recipe: 1 cobblestone and 1 diorite.
Granite - Crafting recipe: 1 Nether quartz and 1 diorite.
Polished variants - Crafting recipe: 4 pieces of one of the materials, in a 2×2 configuration.
DV Description
0 Stone
1 Granite
2 Polished Granite
3 Diorite
4 Polished Diorite
5 Andesite
6 Polished Andesite
DV Description
0 Dirt
1 Coarse Dirt
2 Podzol
.
Replaces the grassless dirt variant found in mega taiga, mesa and savanna biomes.
All worlds with grassless dirt blocks will seamlessly change over to coarse dirt, as it uses the same block ID and data value as the original grassless dirt block.
Slightly darker texture than regular dirt.
Can be picked up with bare hands (silk touch is not required).
Tilling coarse dirt with a hoe will turn it to regular dirt.
Crafting recipe: dirt and gravel in a 2×2 checkered pattern yields four coarse dirt.
DV Description
0 Sponge
1 Wet Sponge
Reintroduced sponge to survival mode, with new behavior and texture.
Sponge turns into wet sponge when it soaks up water.
Water particles appear around the sponge when this happens.
Sponge destroys water blocks from 5 blocks away in a kind of sphere.
Sponge soaks up water, only when some water is touching it.
Wet sponge
Obtained when a sponge soaks up water.
Smelting a wet sponge yields a dry sponge.
When smelted, they will fill empty buckets in the fuel slot with water if possible.
Emits water dripping particles while placed.
Dropped by elder guardians on player kills.
Can place pumpkins or wither skeleton skulls to spawn golems and withers respectively.
Will only place them if the body of the golem or wither is already built, in a valid configuration.
Can place command blocks with pre-configured commands.
Now craftable from one cobblestone and one vine.
Stack to 64.
The crafting recipe for doors gives three doors instead of one.
Door item textures were given more detail, to be consistent with the item textures of the new doors.
The above changes apply to both oak doors and iron doors.
"Wooden Doors" have been renamed to "Oak Doors".
This was made in order to accommodate for the new door variants.
"Stone Stairs" were renamed to "Cobblestone Stairs" to avoid ambiguity.
Can be placed on the ceiling and on the ground.
Mossy - Now craftable from one stone brick and one vine.
Cracked - Can now be obtained by smelting stone bricks, making them renewable.
Chiseled - Now craftable from two stone brick slabs on top of each other.
Survival players cannot longer look inside the command block to see the command.
Show the @e target selector description, along with the rest in the UI.
Added an X/O button next to "last output" in the command block UI, to toggle the visibility of the last output string.
Beacon light beams change color when going through stained glass and stained glass panes.
Making it feed into multiple stained glass blocks/panes will combine the colors.
Beam now goes through all blocks that don't completely block light: Ice, water and leaves.
Can be placed on the ceiling and on the ground.
Made creeper, skeleton and zombie heads available in survival.
Creepers, skeletons, wither skeletons and zombies drop their heads when killed by charged creepers. Wither skeletons continue to have heads as rare drops.
Charged creeper explosions will not yield more than one mob head, regardless of how many mobs were killed by it.
Skulls worn on heads are bigger, so the 2nd skin layer doesn't render outside.
Player heads now have a 3D item model.
Player/mob heads, both in inventories and held by mobs/players, now display the actual head skin/texture-including the second skin layer of player skins.
Placed player heads also render the 2nd skin layer.
Can be inverted with a right click, which changes the color of the nine "sensors" to change to a blue hue.
Reaches full strength at the opposite time than it would when set to normal.
This can allow for a light that turns on at night rather than day, without the need of a NOT gate.
Powered activator rails will shake minecarts, causing riders (players or mobs) to dismount.
Rebalanced how they heal and accelerate the growth of horses.
Now do it nine times as fast.
Mined faster with a pickaxe.
"Fences" and "Fence Gates" have been renamed to "Oak Fences" and "Oak Fence Gates" respectively.
"Trapdoors" were renamed to "Wooden Trapdoors"
The above changes were made to facilitate the distinction, with the new variants for each block.
.
New types of fences, fence gates and doors, for all the different types of wood.
Different types of fences and fence gates can connect to each other (except nether brick fences as usual).
Every recipe requires all wood planks to be of the same type.
New crafting recipe for fences: 2 sticks and 4 planks to make 3 fences.
Different types of doors have different models, with some types having no windows.
165 A5 minecraft:slime Slime Block
166 A6 minecraft:barrier Barrier
168 A8 minecraft:prismarine Prismarine S B
169 A9 minecraft:sea_lantern Sea Lantern
170 AA minecraft:hay_block Hay Bale S
171 AB minecraft:carpet Carpet S B
173 AD minecraft:coal_block Block of Coal
176 B0 minecraft:standing_banner Standing Banner I S E
177 B1 minecraft:wall_banner Wall Banner I S E
178 B2 minecraft:daylight_detector_inverted Inverted Daylight Sensor E
179 B3 minecraft:red_sandstone Red Sandstone S B
180 B4 minecraft:red_sandstone_stairs Red Sandstone Stairs S
181 B5 minecraft:double_stone_slab2 Double Red Sandstone Slab S
182 B6 minecraft:stone_slab2 Red Sandstone Slab S
183 B7 minecraft:spruce_fence_gate Spruce Fence Gate
184 B8 minecraft:birch_fence_gate Birch Fence Gate
185 B9 minecraft:jungle_fence_gate Jungle Fence Gate
186 BA minecraft:dark_oak_fence_gate Dark Oak Fence Gate
187 BB minecraft:acacia_fence_gate Acacia Fence Gate
188 BC minecraft:spruce_fence Spruce Fence
189 BD minecraft:birch_fence Birch Fence
190 BE minecraft:jungle_fence Jungle Fence
191 BF minecraft:dark_oak_fence Dark Oak Fence
192 C0 minecraft:acacia_fence Acacia Fence
193 C1 minecraft:spruce_door Spruce Door I S
194 C2 minecraft:birch_door Birch Door I S
195 C3 minecraft:jungle_door Jungle Door I S
196 C4 minecraft:acacia_door Acacia Door I S
197 C5 minecraft:dark_oak_door Dark Oak Door I S
Crafting recipe: 9 slime balls.
Can be crafted back into 9 slime balls.
Players and mobs that land on their top side will bounce, like on a trampoline.
This negates all fall damage.
Holding ⇧ Shift will negate the rebound while still negating the fall damage.
Bounce rebound velocity is scaled by impact velocity.
Height can reach up to 60% of initial height, which implies a great restitution coefficient.
Does not affect falling item entities.
Walking on it is slower than walking on soul sand and close to one's speed while sneaking.
The placing/breaking sounds use the hurt sounds of slimes.
Can be mined with only one click, without any tools in survival.
Slime blocks will push and pull each other, along with adjacent blocks, when at least one of them is moved by a sticky piston.
Normal pistons will have the same effect, except that they fail to pull even a single slime block.
Coded by KaboPC and Panda4994.[3][4]
Follow all the existing rules that pistons followed:
A chain of slime blocks and its adjacent blocks connected to a piston, in any arrangement, can be moved as long as the following conditions are met:
The piston is not moving more than twelve blocks at a time.
Non-movable blocks are not obstructing the path.
Not a single slime block in the chain is attached to the piston itself.
Allows for moveable contraptions.
Extending a piston with a slime block attached will propel adjacent entities (mobs, players, items, launched arrows, etc.) in the appropriate direction.[5]
Acts like bedrock, but is completely transparent.
Can transfer redstone signals and allows blocks to be placed on it.
Can only be destroyed and obtained in Creative mode.
It gives the same particles as lava does when destroyed.
Becomes visible to players who are holding a barrier in their hand, while in creative.
Appears to be rendered as specially big particles, in the form of a red and square cross-out symbol.
There is exactly one particle inside of every block.
The face always follows the player.
That texture is also used for its item form.
The particles are only rendered for the blocks in the vicinity of the player.
Looks like the same as a wooden trapdoor.
Can only be opened and closed using redstone, similar to an iron door.
Crafting recipe: iron ingots in a 2×2 pattern yields one iron trap door.
DV Description
0 Prismarine
1 Prismarine Bricks
2 Dark Prismarine
Prismarine
Generates in ocean monuments.
Can be crafted with prismarine shards.
The cracks in prismarine appear to slowly change color between brown, blue, gray and purple.
Prismarine bricks
Generate in ocean monuments.
Can be crafted with prismarine shards.
Dark prismarine
Generate in ocean monuments.
Can be crafted with prismarine shards and an ink sac.
Generate in ocean monuments.
Can be crafted with prismarine shards and prismarine crystals.
Emit light at a light level of 15 and have a subtle animated texture.
Name Value Description
axis x The ends of the hay block point east-west.
axis y The ends of the hay block point up-down.
axis z The ends of the hay block point north-south.
Same data set as wool
A four-bit field storing a value from 0 to 15 specifying the block's orientation:
Standing:
0: south
1: south-southwest
2: southwest
3: west-southwest
4: west
5: west-northwest
6: northwest
7: north-northwest
8: north
9: north-northeast
10: northeast
11: east-northeast
12: east
13: east-southeast
14: southeast
15: south-southeast
Wall:
0x8 is unused
A three-bit field storing a value from 2 to 5 specifying the block's orientation:
2: north
3: south
4: west
5: east
.
Crafted like signs, but with one color of wool instead of planks.
Can be stacked to 16.
Most patterns are created by arranging dyes in certain ways around a banner on a crafting table (see the page on banners for a full list).
Other patterns are achieved with specific items.
Item – pattern: "creeper skull – creeper face", "wither skeleton skull – skull and crossbones", "brick block – brick texture background", "oxeye daisy – flower icon", "vines – curly border" and "enchanted golden apple – Mojang logo.
Making these patterns without dyes will result in a black color by default
Banners can have up to six layers (in survival).
Over a quadrillion possible combinations, counting rotations and visually identical patterns due to occlusion.
The layers show in the order they were created.
Custom banners with more than six layers are possible using commands.
Top-most layer can be removed using cauldrons.
This removes a third of the water of a full cauldron.
All layers can be removed.
Can be placed on walls or on the ground.
They are visually like an entity that is one block wide and two blocks tall, but in reality they are a block occupying the lower portion, but having a bigger model.
The hitbox is smaller than a full block, and it lacks any collision properties.
On the ground they have 16 different possible rotations (like an armor stand).
Has an animation when placed on the ground, that simulates swaying with the wind.
Can be worn as head gear, but only using the /replaceitem command.
Can be cloned by crafting them together, with a blank banner of the corresponding base color.
Can be used as fuel in furnaces.
DV Description
0 Red Sandstone
1 Chiseled Red Sandstone
2 Smooth Red Sandstone
Can be crafted with 4 red sand in a square.
Can be crafted into chiseled, smooth, stair and slab forms.
Chiseled variant has a wither pattern to complement the creeper pattern found in chiseled sandstone.
Slabs have a smooth variant, similar to stone and sandstone.
Comes as a smooth double slab – minecraft:double_stone_slab2:8.
Generated only in Mesa biomes at cave entrances.
Most likely the same as standard stairs
DV Description
0 Double Red Sandstone Slab
8 Smooth Double Red Sandstone Slab
Single slabs can be either "right-side-up" or "upside-down"; this information is stored in the most significant metadata bit 0x8 as follows:
0: Slab is right-side-up, occupying the bottom half of its voxel.
1: Slab is upside-down, occupying the top half of its voxel
None?
Move the item name to the beginning of a line, with the description following.
Bone: Left/Right click to change a blocks's data value
This way the printout will have a more structured look.
Originally suggested by Jadedwolf
The one feature I needed/wanted for my semi-survival server was for the feather to deteriorate. The config would be something like this:
tool.leap.max.use [maximum use]
tool.leap.min.use [minimum use]
tool.leap.bias.use [amount of uses that it tries to lean towards]
The extra bias config is so you get more/less uses on average when used.
The bias can be set to FALSE to get a completely random amount of uses.
Setting the Max and min to FALSE will make it infinte, and different groups can be set to have more/less uses on a feather.
This would be useful for my server, so please add it.
When using the tools within a 'protected' region created with WorldGuard certain tools do not obey the protections from WorldGuard.
Details:
-useEvent is set to true in config.yml
-Block breaking/placing is prevented successfully by vanilla methods, i.e. breaking with fist/attempting to place blocks
-Data Scrolling, Paintbrush, Sledge and Pliers are prevented by WorldGuard successfully
-Pickhax, Shovel and Chainsaw will destroy blocks irrespective of whatever WorldGuard build/break flags are in place to stop them
-Plugin versions: WorldGuard v5.5.2, ToolBelt v0.3
-Bukkit build: 1.2.5-R1.0
-I am not using permissions for either plugin
Let me know if you require any further information that might be helpful.
Hi, I downloaded your plugin from: https: //dev.bukkit.org/projects/toolbelt, but this is for the old version of Minecraft (1.8.3). Is there a way to update the plugin? Can I do it manually or are you working on a fresh new version of the plugin?
Need to add repeat delay for left-click only, so that in survival mode you don't break and click through to the block behind. This was happening with torches and grass, basically quickly broken blocks.
The no-physics function of the pickhax does not seem to work. Normally, one should be able to create floating torches, levers, gravel and water that does not start flowing by deleting the block beneath them with no-physics or delete half of a door without it breaking. However, the only block that does not get updated, at the moment, is sand, all others just get updated. A function similar to no-physics in VoxelSniper would be much appreciated (/b s mp , /v 0), though for shorter range.
"You can't insta-delete [x]"
We'd like to be able to turn this message off, so that the tool just works normally on the disallowed material(s).
eg if onlyAllow: [1] and the user is digging 1 and 4, then the tool takes the vanilla amount of time to dig the 4, with no messages sent to the player.
left-click = sun
right-click = rain
shift-right-click = storm
suggested item: ghast tear (looks like rain/snow, and is generally unused by other plugins, or default game)
Not sure if that's even possible, but it would be a great addition to the creative suite.
It would ease the building (many people get more FPS without weather),
and improve the filming (good or dramatic weather for the build tour).
None that I can tell
id# name TIDB
159 9F Stained Clay D B
170 AA Hay Block D
171 AB Carpet D
172 AC Hardened Clay
173 AD Block of Coal
These values are the same as wool, going from 0 to 15 for the 16 different colors.
This has been experimentally determined. There are four states for the hay, Vertical, East-West, North-South, and Directionless. The related values are 0, 4, 8, 12.
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