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Peter200lx avatar Peter200lx commented on August 16, 2024

BlockState.update(boolean force) Might hold the answer. This purports to apply the saved BlockState back to the originated Block.
http://jd.bukkit.org/doxygen/d9/d1c/interfaceorg_1_1bukkit_1_1block_1_1BlockState.html

I tested this with the generic BlockState, and it did update the original Block, however it did not keep the TileEntity data. I'll next test this by checking for instanceof against the org.bukkit.block.Furnace and such to see if the specific call provides the desired TileEnitity restoration that is desired.

If this fails, most likely the next recourse is to hard-code a handler for each Material type with TileEntity data to store the information so that it can be restored in case of region protection.

from toolbelt.

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