Here is my Discord (peytonplayz585):
- I'm 14 years old.
- I port Minecraft versions to the browser
- Owner of Shadow Client
- I can program in Java, JavaScript (Node.JS), TypeScript, C++, HTML, CSS, and more!
Optifine client for Eaglercraft u34 with support for EaglerForge v1.3 mods
Home Page: https://peytonplayz595.github.io/Shadow-4.0/javascript/
License: MIT License
Here is my Discord (peytonplayz585):
If the render distance is set to one chunk, it will not render chunks close to the player. Setting the render distance to anything above 1 seems to fix this, however FPS drops horribly. The vanilla client gives better FPS than this, and I had all of Optifine's fast math and other optimisations turned on.
Hello hello, please help me, I downloaded a zip file on my macOS silicon chip, then I did chmod +x for gradlew and ran ./gradlew runclient but I still got the 2 errors below. Thank you for sharing this amazing project!
user_name@Name-MacBook-Pro Shadow-4.0-main % ./gradlew runclient
> Task :compileEaglerJava
/Users/user_name/Downloads/Shadow-4.0-main/src/main/java/net/PeytonPlayz585/shadow/TextureUtils.java:6: error: package org.teavm.jso.typedarrays does not exist
import org.teavm.jso.typedarrays.ArrayBuffer;
^
/Users/user_name/Downloads/Shadow-4.0-main/src/main/java/net/PeytonPlayz585/shadow/TextureUtils.java:7: error: package org.teavm.jso.typedarrays does not exist
import org.teavm.jso.typedarrays.DataView;
The CPS counter works until around 6 CPS, and then as I click faster, it displays slower, and then over about 10 CPS, it shows 0. I get 12-14 CPS, but this shows 0 constantly and has since when I started using it around version 2.5. I attached a video of me clicking in game and on a CPS test.
Screen recording 2024-07-07 11.51.36 PM.webm
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