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Jokingly named point&click, this is an online multiplayer shooter game inspired by Valve's half life multiplayer mode. It runs on a custom engine built from the ground up,even featuring a software renderer.

CMake 0.67% C++ 99.33%

onlinemultiplayergame's Introduction

PointClickAdventure

Jokingly named point&click, this is an online multiplayer shooter game inspired by Valve's half life multiplayer mode.

It runs on a custom engine built from the ground up,even featuring a software renderer.

Uses SDL2 and GLM. As well as TinyOBJ, UFBX, and STB_image for IO. gamescreenshot

Currently features:

  • Software renderer
    • Transparency
    • Clipping
    • Perspective correct textures
    • Fast performance
    • Skinned meshes
  • Physics engine
    • Raycasting
    • Map player collisions
    • Acceleration structure
    • Player controller
  • Game engine
    • Event system
    • Concurrent render and game thread
  • Networking
    • TCP + UDP combined synchronous connection.
    • Server authoratative protocol
    • Gameobject behavior representation model(state vs. prediction)

Future features:

  • Software renderer
    • Lighting
    • Gourad Shading
    • GPU backend
    • Baked light maps(seperate light baking project known as OVEN)
    • Ray marching integration
    • Performance metrics
  • Physics engine
    • Mesh/polygon collisions
    • Dynamic BVH
    • Particle system
  • Game engine
    • Procedural animations
    • Scene graph on server
    • Vehicles
    • Terrain system
    • Frustum culling
  • Networking
    • Multiplayer
    • Lag compensation
  • Audio ray tracing
  • And more!

onlinemultiplayergame's People

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