Have a look at it here: https://phoenox.github.io/dorc/
Execute the following steps:
git clone
this repocd client
dotnet watch run
A new browser window should now have opened, presenting you with either a security warning or the d'Orc start page.
License: GNU General Public License v3.0
Have a look at it here: https://phoenox.github.io/dorc/
Execute the following steps:
git clone
this repocd client
dotnet watch run
A new browser window should now have opened, presenting you with either a security warning or the d'Orc start page.
As a developer maintaining the application,
In order to make all FATE-based character sheets benefit from improvements to the Core components,
I need a way to reuse those components in derivative FATE-based character sheets.
NOTE: This is about the web UI, not the underlying character model.
As a RPG player, I'd like to be able to delete a selected character (maybe a small red button next to "open"), and to delete all characters.
As an RPG player, I'd like to add more than one picture.
As a developer, I'd bet by left mouse button we have something like a picture gallery available in MUD Blazor. :)
Slowly but steadily, we get more and more modules, and I'm also planning a dedicated module for the GM.
However, not every user will need this functionality.
Currently, we download all assemblies for the user, which means increased loading time and required space for our application. It would be better if the initial application is rather small, and loads modules only if requested by the user.
For this, we probably need some settings where one can configure which modules and which systems one needs.
(In the future, I could also imagine a system that detects which module is required and asks the user if it should be downloaded.)
Information about lazy loading in Blazor WASM can be found here: https://docs.microsoft.com/en-us/aspnet/core/blazor/webassembly-lazy-load-assemblies
It would make sense to have the standard set of FATE Core skills added upon character creation.
As a GM, I'd like to create stats for entities like planets, magic items, or societies.
Conceptually, it's nothing more than a character with a varying amount of aspects and without stress bars. So for the time being, we can use the character module for this.
I'm just leaving the ticket here to think about this for a while. :)
As a player or GM, I'd like to "pack up" a character and send it over to somebody else to import it, to facilitate the exchange of ideas.
As a developer, I see the following options:
I'd really like a print(able) view for generated characters.
For the initial version, nicely-formatted HTML would be fine. That can then be printed on paper, or put through a PDF printer.
PDF creation would be really awesome, but that'd be step 2.
Example: Heat stress for Mechs in Mechwarrior
Not sure if this will go into the fate system or a separate system. Code-wise, ome kind of mixin might be nice. E.g. a Mechwarrior-Character inheriting from the fate character and adding (through composition) a custom stress "module" (object, struct, whatever gets the job done well).
As an RPG player, I'd like to play a homebrewn addition to FATE Core based on the BattleTech universe, in which the MechWarrior RPGs take place.
Follow-Up ticket to #6
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