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Simulates the passage of time when sleeping through the night by ticking entities and/or randomly ticking blocks proportional to the amount of time skipped. Also adds a command to simulate (and optionally set/add) time.

Home Page: https://minecraft.curseforge.com/projects/simulated-nights

License: The Unlicense

Java 100.00%

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simulatednights's Issues

Immersive Engineering wires are burning

So I noticed that Immersive Engineering wires are burning because the mod thinks that there were overload because of tick skipping. I tried to add the immersiveengineering:connector to the not tickable list but that only locks the server and I need to kill the process. I also tried to disable the block and the tile ticking completely but that didn't work either.

Is there any way that I can use this mod without burning all my wires every night?

I also tag @BluSunrize if him can say something about this.

Industrial Craft 2

When I tested the iron furnace everything worked well. But when I connected the generator, the coal burned out, but the energy did not increase. Or the nuclear reactor consumed uranium, but did not charge the MFSU

Add a Tile Entity blacklist

The ExtraUtils2 Quantum Quarry blows up if it is ticked too fast, such as when this mod simulates. A blacklist for tile entities would help prevent this.

For the time being, I am going to remove this mod.

Morpheus "Alert" message on sleep not showing

Steps to reproduce:

  1. Install Morpheus 1.12-3.3.4 and SimulatedNights 1.12-2.1.0 on Minecraft 1.12.2, Forge 1.12.2-14.23.4.2703, both client and server.
  2. Log two people into the server.
  3. Have one person sleep.
  4. Observe global chat logs.

Expected behavior:

Chat log first states that XYZ (1/2, 50%) is now sleeping. Then, after the fade-out, night simulation occurs. Finally, Morpheus prints Wakey, wakey, rise and shine... Good Morning everyone! after simulation.

Actual behavior:

Fade-out and night simulation occur. Chat log then states (in the morning) that XYZ (1/2, 50%) is now sleeping. and Morpheus prints Wakey, wakey, rise and shine... Good Morning everyone!.

[Enhancement] Simulate time as well

Currently the mod does not simulate the time when the night is simulated. If a player wakes up during the simulation (with deep sleep disabled), the time of the world will not be correct.

I suggest simulating time at the same time when the night is simulated over multiple ticks.

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