Simulates the passage of time when sleeping through the night by ticking entities and/or randomly ticking blocks proportional to the amount of time skipped. Also adds a command to simulate (and optionally set/add) time.
So I noticed that Immersive Engineering wires are burning because the mod thinks that there were overload because of tick skipping. I tried to add the immersiveengineering:connector to the not tickable list but that only locks the server and I need to kill the process. I also tried to disable the block and the tile ticking completely but that didn't work either.
Is there any way that I can use this mod without burning all my wires every night?
I also tag @BluSunrize if him can say something about this.
When I tested the iron furnace everything worked well. But when I connected the generator, the coal burned out, but the energy did not increase. Or the nuclear reactor consumed uranium, but did not charge the MFSU
The ExtraUtils2 Quantum Quarry blows up if it is ticked too fast, such as when this mod simulates. A blacklist for tile entities would help prevent this.
For the time being, I am going to remove this mod.
Install Morpheus 1.12-3.3.4 and SimulatedNights 1.12-2.1.0 on Minecraft 1.12.2, Forge 1.12.2-14.23.4.2703, both client and server.
Log two people into the server.
Have one person sleep.
Observe global chat logs.
Expected behavior:
Chat log first states that XYZ (1/2, 50%) is now sleeping. Then, after the fade-out, night simulation occurs. Finally, Morpheus prints Wakey, wakey, rise and shine... Good Morning everyone! after simulation.
Actual behavior:
Fade-out and night simulation occur. Chat log then states (in the morning) that XYZ (1/2, 50%) is now sleeping. and Morpheus prints Wakey, wakey, rise and shine... Good Morning everyone!.
Currently the mod does not simulate the time when the night is simulated. If a player wakes up during the simulation (with deep sleep disabled), the time of the world will not be correct.
I suggest simulating time at the same time when the night is simulated over multiple ticks.