Unity IOS Can Open URL
Install
Copy/paste into your unity Assets
folder
What I can do?
You can check is some application installed on iOS. Keep in mind that you need to know checking app URL sheme. More information about this here
Example
In this example I checking is instagram installed. If yes, will open application link, if no, will open it in browser.
private void OpenInstagramApp()
{
var link = "https://www.instagram.com/nrjwolf.games/";
// check to open in app IOS ONLY
var iosAppLink = "instagram://user?username=nrjwolf.games";
if (IOSCanOpenURL.CheckUrl(iosAppLink))
{
link = iosAppLink;
}
Application.OpenURL(link);
}
Also, you need to add instagram in your LSApplicationQueriesSchemes
. You can do it manualy, or by code using IPostprocessBuildWithReport, lioke this :
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEditor.Build;
#if UNITY_IOS
using UnityEditor.iOS.Xcode;
#endif
public class BuildCommand : IPostprocessBuildWithReport
{
public int callbackOrder
{
get { return 2; }
}
public void OnPostprocessBuild(BuildReport report)
{
Debug.Log("OnPostprocessBuild for " + report.summary.platform);
switch (report.summary.platform)
{
case BuildTarget.iOS:
{
#if UNITY_IOS
const string projectName = "Unity-iPhone";
var pbxProjPath = Path.Combine(Path.Combine(report.summary.outputPath, projectName + ".xcodeproj"), "project.pbxproj");
Debug.Log("xcode project path: " + pbxProjPath);
var pbxProject = new PBXProject();
pbxProject.ReadFromFile(pbxProjPath);
var mainTargetGuid = pbxProject.TargetGuidByName("Unity-iPhone");
var plistPath = Path.Combine(report.summary.outputPath, "Info.plist");
var plist = new PlistDocument();
plist.ReadFromFile(plistPath);
// Add UIApplication url
var LSApplicationQueriesSchemesArray = plist.root.CreateArray("LSApplicationQueriesSchemes");
LSApplicationQueriesSchemesArray.AddString("instagram");
plist.WriteToFile(plistPath);
#else
Debug.Log("Can't build Unity iOS without UNITY_IOS define!");
#endif
break;
}
default:
Debug.Log("no post-processing logic for platform " + report.summary.platform);
break;
}
}
}
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