Comments (2)
You can implement a rogue-like difficulty curve, where enemies get exponentially harder when digging deeper. This keeps the endgame from stagnating.
from cubyz.
i personally would prefer the game to feel more like old minecraft, lonely, no humannoid sentitent life, it makes the game more interesting and eerie. sorry for the typos im typing this with my eyes closed since im tired.
from cubyz.
Related Issues (20)
- The chat window shows the scrollbar and messages are not faded out properly
- The local client lags when other players request too many chunks at once(render distance 24)
- Open a terminal on linux when executing the `run_linux.sh` bash file from the file explorer. HOT 2
- App Bundles HOT 1
- The game crashes on player disconnect when there are still remaining chunk requests being executed for that player.
- It seems that in some cases there are no more packets being send at all.
- Leaving the menu by clicking places a block.
- Typing in chat opens keybindings
- Make block placing/breaking delay match the player speed
- Windows squishes the logo on the window
- Throttle chunk generation speed for players with poorer connection. (Application-side congestion control)
- Sometimes usernames or other text flickers.
- Pressing `C` while the inventory is open no longer opens the creative inventory, instead it closes the gui.
- Increase reflectivity of glass, so it's easier to see.
- Fog breaks when the camera is inside of grass vegetation.
- Player movements break after writing a chat message
- For some people the network sometimes gets stuck with a single packet that doesn't seem to be transmitted.
- Data race in chat rendering when receiving a chat message
- Segmentation fault in audio.zig on exit
- Should the `run` scripts compile in ReleaseSafe instead of ReleaseFast? HOT 1
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from cubyz.