Comments (4)
Would it maybe be enough to just make the slots opaque?
from cubyz.
That would be good for now. If you commit that I can update the UI textures.
There's other things I would want to see improved but those would be separate issues and are not too important now.
from cubyz.
You can also change it yourself if you want, the textures for the item slots are in assets/cubyz/ui/inventory
.
from cubyz.
Oh, I thought those were hardcoded. Don't worry, I can do it then.
from cubyz.
Related Issues (20)
- Cubyz crashes when trying to close game when music is playing
- Escaping chat through Escape key will not unfocus the cursor HOT 2
- Caves are too dark HOT 1
- Add an average of x frames into the frame time graph. HOT 6
- "The devs are enraged" HOT 2
- It might make sense to limit the palette compression data structure to bit sizes that are powers of 2
- Avoid meshing for uniform chunks.
- mods: All minerals of the Earth HOT 1
- Deadlock
- Crashes when opening a world HOT 1
- Block selection is broken when reducing the screen resolution.
- The new backface culling sometimes culls away visible faces
- Sometimes players can't connect
- Git does not ignore world.dat since biomeChecksum was added. HOT 1
- There are too many texture reads in the fragment shader. This slows down the game. HOT 1
- settings and gui_layout should be stored globally, maybe in .cubyz/settings.json
- Distributable linking HOT 4
- Block replacement mode for creative mode
- Changing anisotropic filtering in the main menu crashes the game.
- settings and gui_layout should be stored such that all changes remain even if the application crashes.
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