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aaclayton avatar aaclayton commented on August 19, 2024 1

The issue was a problem on my side due to not explicitly calling .destroy() on graphics objects which were not batched and used their own geometry. Sorry for the false alarm, I did not realize that handling destruction of such graphics objects manually was required.

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aaclayton avatar aaclayton commented on August 19, 2024

UPDATE: This may not be due to SmoothGraphics afterall. I'm doing further tests with the base PIXI.Graphics and seeing a similar (but smaller) leak. I'm trying to diagnose the problem further - this may have been a false alarm. Will report back.

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ivanpopelyshev avatar ivanpopelyshev commented on August 19, 2024

Yes, graphics-smooth geometry at the moment is bigger than usual Graphics, that will change when i finally add instancing here :)

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