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PCM real-time player . play pcm data/stream in browser through ajax/websocket or others. 网页播放PCM数据。

Home Page: https://pkjy.github.io/pcm-player/

License: MIT License

HTML 17.50% JavaScript 82.50%
pcm audio-player websocket stream webaudio

pcm-player's Introduction

PCMPlayer

A minimalist javascript audio player for PCM streaming data for the browsers.
浏览器端简单的PCM数据流播放器

How to use?(使用说明)

var player = new PCMPlayer(options);

Available options are:
可配置项如下:

Name Parameter Default Type Remark
inputCodec Int8 / Int16 / Int32 / Float32 Int16 string 编码格式
channels 1 number 声道数
sampleRate 8000 number 采样率
flushTime 1000 number flushing interval of PCM data to be played in milisecond(PCM数据缓冲多久进行播放)

Complete example(使用示例):

Install(安装)

install by CDN or npm

CDN

<script src="https://unpkg.com/pcm-player"></script>

ES6

npm i pcm-player
// in your js/ts file
import PCMPlayer from 'pcm-player'

use(使用)

var player = new PCMPlayer({
    inputCodec: 'Int16',
    channels: 2,
    sampleRate: 8000,
    flushTime: 2000
});

// Now feed PCM data into player getting from websocket or ajax whatever the transport you are using.Accept ArrayBuffer or TypedArray
// 接收PCM格式的原始数据,ArrayBuffer 类型或者 TypedArray 类型
player.feed(pcm_data);

Available Methods(方法)

Name Parameter Remark
feed raw PCM data Usually get from ajax or websocket
volume decimal value 0 to +∞ () For controlling volume of the player, default is 1
destroy - Destroy the player instance and release the resources
pause - pause playing
continue - resume playing

Available Attributes(属性)

Name Remark
audioCtx current AudioContext

Available Event(事件)

Name Parameter Remark
onstatechange (node, event, type) node: AudioContext, event: Event, type: AudioContextState
onended (node, event) node: AudioBufferSourceNode, event: Event

How to run example?(体验example里的文件)

An example with simple node server script is available that include some raw pcm data that will be served by websocket and at the client end, it will be played through PCM player.

  1. open server directory (进入到server目录)

    cd example/server
  2. run a local server (把本地的服务端跑起来,会起一个websocket服务,用来发送数据)

    node server.js
  3. then, just open example/index.html page.(直接双击example里面的index.html)

Thoubleshooting(常见问题)

Safari only allow to play large than 22050Hz voice.
Safari浏览器播放的音频数据,采样率不能低于22050Hz。

更多webaudio经验可以在此查看:websocket pcm webaudio 经验

online demo(在线demo)

pcm-player demo

Thanks to(鸣谢)

Inspired by pcm-player

pcm-player's People

Contributors

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pcm-player's Issues

调用destroy方法会报错

bindAudioContextEvent() {
    ...
        self.audioCtx && self.option.onstatechange(this, event, self.audioCtx.state)  // 感觉这里可以加一个判断,不然destroy方法中close的回调触发时self.audioCtx已经被设置为null了
    ...
}

播放不连续呢?

tts返回的数据是以整句的模式返回的,在一整段中,会先后返回多个句子的PCM。我按照返回的顺序,将每一句PCM通过player.feed()进行播放。但是句与句之间播放不连续,时间间隔较长。这个怎么解决呢?

建议添加analyser用于波形显式

作者的PCMPlayer非常易用,不过在有波形显式需求时无法connect到内部的bufferSource,建议可以内置一个analyser

initAudioContext() {
        // 初始化音频上下文的东西
        this.audioCtx = new (window.AudioContext || window.webkitAudioContext)()
        // 控制音量的 GainNode
        // https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/createGain
        this.gainNode = this.audioCtx.createGain()
        this.gainNode.gain.value = 0.1
        this.gainNode.connect(this.audioCtx.destination)
        this.startTime = this.audioCtx.currentTime
        this.analyser = this.audioCtx.createAnalyser() // 初始化添加一个analyser
        this.analyser.fftSize = 2048;
    }
flush() {
        if (!this.samples.length) return
        const self = this
        var bufferSource = this.audioCtx.createBufferSource()
        if (typeof this.option.onended === 'function') {
            bufferSource.onended = function (event) {
                self.option.onended(this, event)
            }
        }
        const length = this.samples.length / this.option.channels
        const audioBuffer = this.audioCtx.createBuffer(this.option.channels, length, this.option.sampleRate)

        for (let channel = 0; channel < this.option.channels; channel++) {
            const audioData = audioBuffer.getChannelData(channel)
            let offset = channel
            let decrement = 50
            for (let i = 0; i < length; i++) {
                audioData[i] = this.samples[offset]
                /* fadein */
                if (i < 50) {
                    audioData[i] = (audioData[i] * i) / 50
                }
                /* fadeout*/
                if (i >= (length - 51)) {
                    audioData[i] = (audioData[i] * decrement--) / 50
                }
                offset += this.option.channels
            }
        }

        if (this.startTime < this.audioCtx.currentTime) {
            this.startTime = this.audioCtx.currentTime
        }
        // console.log('start vs current ' + this.startTime + ' vs ' + this.audioCtx.currentTime + ' duration: ' + audioBuffer.duration);
        bufferSource.buffer = audioBuffer
        bufferSource.connect(this.gainNode)
        bufferSource.connect(this.analyser) // bufferSource连接到analyser
        bufferSource.start(this.startTime)
        this.startTime += audioBuffer.duration
        this.samples = new Float32Array()
    }

感谢!

串流傳遞 PCM 會有延遲

Hi,
我有一個需求是將裝置錄到的 PCM 串流傳給 Web,我使用這個 lib 發現持續傳遞一段時間後,播放會有很大的延遲,想請問如果我的 PCM 即時且持續的傳遞下,pcm-player 是否有針對這個進行優化呢?

why the player is distorting the audio?

I recorded some audio from retroarch but every audio I play using this lib, the audio gets distorted.
The speed of audio is OK, and yet is a recognizable audio, but the sound gets distorted.
I have run the commands below (you may test in your own env just replacing the retroarch command by any software that emits sound):

# create audio sink to redirect emulator sound
pactl load-module module-null-sink sink_name=RetroArch format=u8 channels=1 rate=44100 sink_properties=device.description="RetroArch_Virtual_Sink"

# run emulator redirecting sound to the new sink
PULSE_SINK=RetroArch retroarch -L /home/unknown/snap/retroarch/957/.config/retroarch/cores/stella_libretro.so /home/unknown/Downloads/Atari\ 2600/Frogger.bin

# start recording the audio from the sink
parec -d RetroArch.monitor --raw --channels=1 --rate=44100 --format=u8 --latency-msec=100 -v > /tmp/output.raw

# after you captured the sound, you can play it using the command
cat /tmp/output.raw | pacat --raw --channels=1 --rate=44100 --format=u8

The sound is played very well when using pacat, but when I try to load it in the browser using the lib, the audio gets distorted.
Also I tried other formats like s16le, s16be, float32le, float32se, etc... And configured the lib to inputCodec as Int16, Int32, Float32 and the audio yet gets distorted.

Is this a bug or it just needs tweaking the configs?

可以添加一个从头播放的方法吗?

现在pcm数据全部播放一遍之后,就不能从头播放了,组件内部能否保存接收到的pcm数据,以便支持从头播放,就像 html 的 audio 标签那样

同时添加一个player.replay()的方法

Add download method for PCMPlayer class

Would it be possible to add a .download() method on PCMPlayer? Since it's raw PCM data, I'd like to download a .wav or .pcm file that is ready to be read with VLC or another media player directly. I thought since you already added the corresponding Header for the web version to work, can you implement the .download() method or guide me a little so i can do it myself (I don't have knowledge on audio data i might do wrong things). Thanks

typescript类型定义问题

image

后面两个参数的类型定义写错了吧?eslint会报错,应该改为这样?

onstatechange: (node: AudioContext, event: Event, type: AudioContextState) => void
onended: (node: AudioBufferSourceNode, event: Event) => void

另外这两个参数可以改为可选吗?

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