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render's Introduction

Render

Software Renderer by Win32 and C++

Reference Book: "fundamentals of computer graphics(5th)"

Directory Structure

├── display             // Output Interface of Image
│   ├── win32.cpp
│   └── win32.h
├── graphics            // Computer Graphic Algorithm
│   ├── common.cpp
│   ├── common.h
│   ├── lights.cpp
│   ├── lights.h
│   ├── materials.cpp
│   ├── materials.h
│   ├── surfaces.cpp
│   ├── surfaces.h
│   ├── transformation.cpp
│   ├── transformation.h
│   ├── utils.cpp
│   └── utils.h
├── main.cpp            // Image-Order Render Entry
└── test.cpp            // Object-Order Render Entry

Rendering

There are two ways to render:

  • object-order rendering
  • image-order rendering

Ray Tracing is an image-order algorithm.

Steps of Ray Tracing

  1. ray generation (Viewing Ray)
  2. ray intersection
  3. shading

Done

  1. Ray-Sphere Intersection
  2. Ray-Triangle Intersection

Types of Lights

  • Point lights
  • Directional lights
  • Ambient lights
  • Area lights
  • Environment lights

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